sneedmc/launcher/minecraft/auth/AccountTask.cpp

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/* Copyright 2013-2021 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "AccountTask.h"
#include "MinecraftAccount.h"
#include <QObject>
#include <QString>
#include <QJsonObject>
#include <QJsonDocument>
#include <QNetworkReply>
#include <QByteArray>
#include <Env.h>
#include <BuildConfig.h>
#include <QDebug>
AccountTask::AccountTask(AccountData *data, QObject *parent)
: Task(parent), m_data(data)
{
changeState(STATE_CREATED);
}
QString AccountTask::getStateMessage() const
{
switch (m_accountState)
{
case STATE_CREATED:
return "Waiting...";
case STATE_WORKING:
return tr("Sending request to auth servers...");
case STATE_SUCCEEDED:
return tr("Authentication task succeeded.");
case STATE_FAILED_SOFT:
return tr("Failed to contact the authentication server.");
case STATE_FAILED_HARD:
return tr("Failed to authenticate.");
case STATE_FAILED_GONE:
return tr("Failed to authenticate. The account no longer exists.");
default:
return tr("...");
}
}
void AccountTask::changeState(AccountTask::State newState, QString reason)
{
m_accountState = newState;
setStatus(getStateMessage());
if (newState == STATE_SUCCEEDED)
{
emitSucceeded();
}
else if (newState == STATE_FAILED_HARD || newState == STATE_FAILED_SOFT || newState == STATE_FAILED_GONE)
{
emitFailed(reason);
}
}