sneedmc/CMakeLists.txt

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CMake
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cmake_minimum_required(VERSION 3.1)
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if(WIN32)
# In Qt 5.1+ we have our own main() function, don't autolink to qtmain on Windows
cmake_policy(SET CMP0020 OLD)
endif()
project(Launcher)
enable_testing()
string(COMPARE EQUAL "${CMAKE_SOURCE_DIR}" "${CMAKE_BUILD_DIR}" IS_IN_SOURCE_BUILD)
if(IS_IN_SOURCE_BUILD)
message(FATAL_ERROR "You are building the Launcher in-source. Please separate the build tree from the source tree.")
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endif()
if (CMAKE_SYSTEM_NAME STREQUAL "Linux")
if(CMAKE_HOST_SYSTEM_VERSION MATCHES ".*[Mm]icrosoft.*" OR
CMAKE_HOST_SYSTEM_VERSION MATCHES ".*WSL.*"
)
message(FATAL_ERROR "Building the Launcher is not supported in Linux-on-Windows distributions.")
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endif()
endif()
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##################################### Set CMake options #####################################
set(CMAKE_AUTOMOC ON)
set(CMAKE_AUTORCC ON)
set(CMAKE_INCLUDE_CURRENT_DIR ON)
set(CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake/")
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# Output all executables and shared libs in the main build folder, not in subfolders.
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR})
if(UNIX)
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set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR})
endif()
set(CMAKE_JAVA_TARGET_OUTPUT_DIR ${PROJECT_BINARY_DIR}/jars)
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######## Set compiler flags ########
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set(CMAKE_CXX_STANDARD_REQUIRED true)
set(CMAKE_C_STANDARD_REQUIRED true)
set(CMAKE_CXX_STANDARD 11)
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set(CMAKE_C_STANDARD 11)
include(GenerateExportHeader)
set(CMAKE_CXX_FLAGS " -Wall -pedantic -Werror -Wno-deprecated-declarations -D_GLIBCXX_USE_CXX11_ABI=0 -fstack-protector-strong --param=ssp-buffer-size=4 -O3 -D_FORTIFY_SOURCE=2 ${CMAKE_CXX_FLAGS}")
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if(UNIX AND APPLE)
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set(CMAKE_CXX_FLAGS " -stdlib=libc++ ${CMAKE_CXX_FLAGS}")
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endif()
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set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -Werror=return-type")
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# Fix build with Qt 5.13
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DQT_NO_DEPRECATED_WARNINGS=Y")
##################################### Set Application options #####################################
######## Set URLs ########
set(Launcher_NEWS_RSS_URL "https://multimc.org/rss.xml" CACHE STRING "URL to fetch Launcher's news RSS feed from.")
######## Set version numbers ########
set(Launcher_VERSION_MAJOR 1)
set(Launcher_VERSION_MINOR 0)
set(Launcher_VERSION_HOTFIX 3)
# Build number
set(Launcher_VERSION_BUILD -1 CACHE STRING "Build number. -1 for no build number.")
# Build platform.
set(Launcher_BUILD_PLATFORM "" CACHE STRING "A short string identifying the platform that this build was built for. Only used by the notification system and to display in the about dialog.")
# Channel list URL
set(Launcher_UPDATER_BASE "" CACHE STRING "Base URL for the updater.")
# Notification URL
set(Launcher_NOTIFICATION_URL "" CACHE STRING "URL for checking for notifications.")
# The metadata server
set(Launcher_META_URL "https://meta.multimc.org/v1/" CACHE STRING "URL to fetch Launcher's meta files from.")
# paste.ee API key
set(Launcher_PASTE_EE_API_KEY "utLvciUouSURFzfjPxLBf5W4ISsUX4pwBDF7N1AfZ" CACHE STRING "API key you can get from paste.ee when you register an account")
# Imgur API Client ID
set(Launcher_IMGUR_CLIENT_ID "5b97b0713fba4a3" CACHE STRING "Client ID you can get from Imgur when you register an application")
# MSA Client ID
set(Launcher_MSA_CLIENT_ID "17b47edd-c884-4997-926d-9e7f9a6b4647" CACHE STRING "Client ID you can get from Microsoft Identity Platform when you register an application")
# Bug tracker URL
set(Launcher_BUG_TRACKER_URL "https://github.com/PolyMC/PolyMC/issues" CACHE STRING "URL for the bug tracker.")
# Discord URL
set(Launcher_DISCORD_URL "" CACHE STRING "URL for the Discord guild.")
# Subreddit URL
set(Launcher_SUBREDDIT_URL "" CACHE STRING "URL for the subreddit.")
#### Check the current Git commit and branch
include(GetGitRevisionDescription)
get_git_head_revision(Launcher_GIT_REFSPEC Launcher_GIT_COMMIT)
message(STATUS "Git commit: ${Launcher_GIT_COMMIT}")
message(STATUS "Git refspec: ${Launcher_GIT_REFSPEC}")
set(Launcher_RELEASE_VERSION_NAME "${Launcher_VERSION_MAJOR}.${Launcher_VERSION_MINOR}.${Launcher_VERSION_HOTFIX}")
#### Custom target to just print the version.
add_custom_target(version echo "Version: ${Launcher_RELEASE_VERSION_NAME}")
add_custom_target(tcversion echo "\\#\\#teamcity[setParameter name=\\'env.LAUNCHER_VERSION\\' value=\\'${Launcher_RELEASE_VERSION_NAME}\\']")
################################ 3rd Party Libs ################################
# Find the required Qt parts
find_package(Qt5Core REQUIRED)
find_package(Qt5Widgets REQUIRED)
find_package(Qt5Concurrent REQUIRED)
find_package(Qt5Network REQUIRED)
find_package(Qt5Test REQUIRED)
find_package(Qt5Xml REQUIRED)
# The Qt5 cmake files don't provide its install paths, so ask qmake.
include(QMakeQuery)
query_qmake(QT_INSTALL_PLUGINS QT_PLUGINS_DIR)
query_qmake(QT_INSTALL_IMPORTS QT_IMPORTS_DIR)
query_qmake(QT_INSTALL_LIBS QT_LIBS_DIR)
query_qmake(QT_INSTALL_LIBEXECS QT_LIBEXECS_DIR)
query_qmake(QT_HOST_DATA QT_DATA_DIR)
set(QT_MKSPECS_DIR ${QT_DATA_DIR}/mkspecs)
if (Qt5_POSITION_INDEPENDENT_CODE)
SET(CMAKE_POSITION_INDEPENDENT_CODE ON)
endif()
####################################### Secrets #######################################
add_subdirectory(program_info)
####################################### Install layout #######################################
# How to install the build results
set(Launcher_LAYOUT "auto" CACHE STRING "The layout for the launcher installation (auto, win-bundle, lin-nodeps, lin-system, mac-bundle)")
set_property(CACHE Launcher_LAYOUT PROPERTY STRINGS auto win-bundle lin-nodeps lin-system mac-bundle)
if(Launcher_LAYOUT STREQUAL "auto")
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if(UNIX AND APPLE)
set(Launcher_LAYOUT_REAL "mac-bundle")
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elseif(UNIX)
set(Launcher_LAYOUT_REAL "lin-nodeps")
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elseif(WIN32)
set(Launcher_LAYOUT_REAL "win-bundle")
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else()
message(FATAL_ERROR "Cannot choose a sensible install layout for your platform.")
endif()
else()
set(Launcher_LAYOUT_REAL ${Launcher_LAYOUT})
endif()
if(Launcher_LAYOUT_REAL STREQUAL "mac-bundle")
set(BINARY_DEST_DIR "${Launcher_Name}.app/Contents/MacOS")
set(LIBRARY_DEST_DIR "${Launcher_Name}.app/Contents/MacOS")
set(PLUGIN_DEST_DIR "${Launcher_Name}.app/Contents/MacOS")
set(RESOURCES_DEST_DIR "${Launcher_Name}.app/Contents/Resources")
set(JARS_DEST_DIR "${Launcher_Name}.app/Contents/MacOS/jars")
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set(BUNDLE_DEST_DIR ".")
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# Apps to bundle
set(APPS "\${CMAKE_INSTALL_PREFIX}/${Launcher_Name}.app")
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# Mac bundle settings
set(MACOSX_BUNDLE_BUNDLE_NAME "${Launcher_Name}")
set(MACOSX_BUNDLE_INFO_STRING "${Launcher_Name}: Minecraft launcher and management utility.")
set(MACOSX_BUNDLE_GUI_IDENTIFIER "org.multimc.${Launcher_Name}")
set(MACOSX_BUNDLE_BUNDLE_VERSION "${Launcher_VERSION_MAJOR}.${Launcher_VERSION_MINOR}.${Launcher_VERSION_HOTFIX}.${Launcher_VERSION_BUILD}")
set(MACOSX_BUNDLE_SHORT_VERSION_STRING "${Launcher_VERSION_MAJOR}.${Launcher_VERSION_MINOR}.${Launcher_VERSION_HOTFIX}.${Launcher_VERSION_BUILD}")
set(MACOSX_BUNDLE_LONG_VERSION_STRING "${Launcher_VERSION_MAJOR}.${Launcher_VERSION_MINOR}.${Launcher_VERSION_HOTFIX}.${Launcher_VERSION_BUILD}")
set(MACOSX_BUNDLE_ICON_FILE ${Launcher_Name}.icns)
set(MACOSX_BUNDLE_COPYRIGHT "Copyright 2015-2021 ${Launcher_Copyright}")
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# directories to look for dependencies
set(DIRS ${QT_LIBS_DIR} ${QT_LIBEXECS_DIR} ${CMAKE_LIBRARY_OUTPUT_DIRECTORY} ${CMAKE_RUNTIME_OUTPUT_DIRECTORY})
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# install as bundle
set(INSTALL_BUNDLE "full")
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# Add the icon
install(FILES ${Launcher_Branding_ICNS} DESTINATION ${RESOURCES_DEST_DIR} RENAME ${Launcher_Name}.icns)
elseif(Launcher_LAYOUT_REAL STREQUAL "lin-nodeps")
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set(BINARY_DEST_DIR "bin")
set(LIBRARY_DEST_DIR "bin")
set(PLUGIN_DEST_DIR "plugins")
set(BUNDLE_DEST_DIR ".")
set(RESOURCES_DEST_DIR ".")
set(JARS_DEST_DIR "bin/jars")
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# install as bundle with no dependencies included
set(INSTALL_BUNDLE "nodeps")
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# Set RPATH
SET(Launcher_BINARY_RPATH "$ORIGIN/")
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# Install basic runner script
configure_file(launcher/Launcher.in "${CMAKE_CURRENT_BINARY_DIR}/LauncherScript" @ONLY)
install(PROGRAMS "${CMAKE_CURRENT_BINARY_DIR}/LauncherScript" DESTINATION ${BUNDLE_DEST_DIR} RENAME ${Launcher_Name})
elseif(Launcher_LAYOUT_REAL STREQUAL "lin-system")
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set(Launcher_APP_BINARY_NAME "polymc" CACHE STRING "Name of the Launcher binary")
set(Launcher_BINARY_DEST_DIR "bin" CACHE STRING "Path to the binary directory")
set(Launcher_LIBRARY_DEST_DIR "lib${LIB_SUFFIX}" CACHE STRING "Path to the library directory")
set(Launcher_SHARE_DEST_DIR "share/polymc" CACHE STRING "Path to the shared data directory")
set(JARS_DEST_DIR "${Launcher_SHARE_DEST_DIR}/jars")
set(Launcher_DESKTOP_DEST_DIR "share/applications" CACHE STRING "Path to the desktop file directory")
set(Launcher_METAINFO_DEST_DIR "share/metainfo" CACHE STRING "Path to the metainfo directory")
set(Launcher_ICON_DEST_DIR "share/icons/hicolor/scalable/apps" CACHE STRING "Path to the scalable icon directory")
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set(BINARY_DEST_DIR ${Launcher_BINARY_DEST_DIR})
set(LIBRARY_DEST_DIR ${Launcher_LIBRARY_DEST_DIR})
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MESSAGE(STATUS "Compiling for linux system with ${Launcher_SHARE_DEST_DIR} and LAUNCHER_LINUX_DATADIR")
SET(Launcher_APP_BINARY_DEFS "-DMULTIMC_JARS_LOCATION=${CMAKE_INSTALL_PREFIX}/${JARS_DEST_DIR}" "-DLAUNCHER_LINUX_DATADIR")
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install(FILES ${CMAKE_CURRENT_BINARY_DIR}/${Launcher_Desktop} DESTINATION ${Launcher_DESKTOP_DEST_DIR})
install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/${Launcher_MetaInfo} DESTINATION ${Launcher_METAINFO_DEST_DIR})
install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/${Launcher_SVG} DESTINATION ${Launcher_ICON_DEST_DIR})
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# install as bundle with no dependencies included
set(INSTALL_BUNDLE "nodeps")
elseif(Launcher_LAYOUT_REAL STREQUAL "win-bundle")
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set(BINARY_DEST_DIR ".")
set(LIBRARY_DEST_DIR ".")
set(PLUGIN_DEST_DIR ".")
set(BUNDLE_DEST_DIR ".")
set(RESOURCES_DEST_DIR ".")
set(JARS_DEST_DIR "jars")
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# Apps to bundle
set(APPS "\${CMAKE_INSTALL_PREFIX}/${Launcher_Name}.exe")
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# directories to look for dependencies
set(DIRS ${QT_LIBS_DIR} ${QT_LIBEXECS_DIR} ${CMAKE_LIBRARY_OUTPUT_DIRECTORY} ${CMAKE_RUNTIME_OUTPUT_DIRECTORY})
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# install as bundle
set(INSTALL_BUNDLE "full")
else()
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message(FATAL_ERROR "No sensible install layout set.")
endif()
################################ Included Libs ################################
include(ExternalProject)
set_directory_properties(PROPERTIES EP_BASE External)
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option(NBT_BUILD_SHARED "Build NBT shared library" ON)
option(NBT_USE_ZLIB "Build NBT library with zlib support" OFF)
option(NBT_BUILD_TESTS "Build NBT library tests" OFF) #FIXME: fix unit tests.
set(NBT_NAME Launcher_nbt++)
set(NBT_DEST_DIR ${LIBRARY_DEST_DIR})
add_subdirectory(libraries/libnbtplusplus)
add_subdirectory(libraries/systeminfo) # system information library
add_subdirectory(libraries/hoedown) # markdown parser
add_subdirectory(libraries/launcher) # java based launcher part for Minecraft
add_subdirectory(libraries/javacheck) # java compatibility checker
add_subdirectory(libraries/xz-embedded) # xz compression
add_subdirectory(libraries/quazip) # zip manipulation library
add_subdirectory(libraries/rainbow) # Qt extension for colors
add_subdirectory(libraries/iconfix) # fork of Qt's QIcon loader
add_subdirectory(libraries/LocalPeer) # fork of a library from Qt solutions
add_subdirectory(libraries/classparser) # class parser library
add_subdirectory(libraries/optional-bare)
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add_subdirectory(libraries/tomlc99) # toml parser
add_subdirectory(libraries/katabasis) # An OAuth2 library that tried to do too much
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############################### Built Artifacts ###############################
add_subdirectory(buildconfig)
# NOTE: this must always be last to appease the CMake deity of quirky install command evaluation order.
add_subdirectory(launcher)