sneedmc/api/logic/minecraft/launch/LauncherPartLaunch.h

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/* Copyright 2013-2021 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <launch/LaunchStep.h>
#include <LoggedProcess.h>
#include <minecraft/auth/AuthSession.h>
#include "MinecraftServerTarget.h"
class LauncherPartLaunch: public LaunchStep
{
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Q_OBJECT
public:
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explicit LauncherPartLaunch(LaunchTask *parent);
virtual ~LauncherPartLaunch() {};
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virtual void executeTask();
virtual bool abort();
virtual void proceed();
virtual bool canAbort() const
{
return true;
}
void setWorkingDirectory(const QString &wd);
void setAuthSession(AuthSessionPtr session)
{
m_session = session;
}
void setServerToJoin(MinecraftServerTargetPtr serverToJoin)
{
m_serverToJoin = std::move(serverToJoin);
}
private slots:
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void on_state(LoggedProcess::State state);
private:
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LoggedProcess m_process;
QString m_command;
AuthSessionPtr m_session;
QString m_launchScript;
MinecraftServerTargetPtr m_serverToJoin;
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bool mayProceed = false;
};