sneedmc/gui/ConsoleWindow.h

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/* Copyright 2013-2015 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
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#include <QMainWindow>
#include <QSystemTrayIcon>
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#include "logic/BaseProcess.h"
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class QPushButton;
class PageContainer;
class ConsoleWindow : public QMainWindow
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{
Q_OBJECT
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public:
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explicit ConsoleWindow(BaseProcess *proc, QWidget *parent = 0);
virtual ~ConsoleWindow();
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/**
* @brief specify if the window is allowed to close
* @param mayclose
* used to keep it alive while MC runs
*/
void setMayClose(bool mayclose);
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signals:
void isClosing();
private
slots:
void on_closeButton_clicked();
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void on_btnKillMinecraft_clicked();
void onEnded(InstancePtr instance, int code, QProcess::ExitStatus status);
void onLaunchFailed(InstancePtr instance);
// FIXME: add handlers for the other MinecraftProcess signals (pre/post launch command
// failures)
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void iconActivated(QSystemTrayIcon::ActivationReason);
void toggleConsole();
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protected:
void closeEvent(QCloseEvent *);
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private:
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BaseProcess *m_proc = nullptr;
bool m_mayclose = true;
QSystemTrayIcon *m_trayIcon = nullptr;
PageContainer *m_container = nullptr;
QPushButton *m_closeButton = nullptr;
QPushButton *m_killButton = nullptr;
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};