2021-03-10 02:52:35 +00:00
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#include "CreateGameFolders.h"
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#include "minecraft/MinecraftInstance.h"
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#include "launch/LaunchTask.h"
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#include "FileSystem.h"
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CreateGameFolders::CreateGameFolders(LaunchTask* parent): LaunchStep(parent)
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{
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}
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void CreateGameFolders::executeTask()
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{
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auto instance = m_parent->instance();
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std::shared_ptr<MinecraftInstance> minecraftInstance = std::dynamic_pointer_cast<MinecraftInstance>(instance);
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if(!FS::ensureFolderPathExists(minecraftInstance->gameRoot()))
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{
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emit logLine("Couldn't create the main game folder", MessageLevel::Error);
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2021-06-18 22:42:40 +00:00
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emitFailed(tr("Couldn't create the main game folder"));
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2021-03-10 02:52:35 +00:00
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return;
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}
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// HACK: this is a workaround for MCL-3732 - 'server-resource-packs' folder is created.
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if(!FS::ensureFolderPathExists(FS::PathCombine(minecraftInstance->gameRoot(), "server-resource-packs")))
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{
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emit logLine("Couldn't create the 'server-resource-packs' folder", MessageLevel::Error);
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}
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emitSucceeded();
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}
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