sneedmc/gui/pages/LogPage.h

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/* Copyright 2014 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <QWidget>
#include "logic/BaseInstance.h"
#include "logic/net/NetJob.h"
#include "logic/MinecraftProcess.h"
#include "BasePage.h"
class EnabledItemFilter;
class MinecraftProcess;
namespace Ui
{
class LogPage;
}
class LogPage : public QWidget, public BasePage
{
Q_OBJECT
public:
explicit LogPage(MinecraftProcess *proc, QWidget *parent = 0);
virtual ~LogPage();
virtual QString displayName() const override
{
return tr("Minecraft Log");
}
virtual QIcon icon() const override
{
return QIcon::fromTheme("log");
}
virtual QString id() const override
{
return "console";
}
virtual bool apply();
virtual QString helpPage() const override
{
return "Minecraft-Log";
}
virtual bool shouldDisplay() const;
private:
/**
* @brief write a colored paragraph
* @param data the string
* @param color the css color name
* this will only insert a single paragraph.
* \n are ignored. a real \n is always appended.
*/
void writeColor(QString text, const char *color, const char *background);
private slots:
/**
* @brief write a string
* @param data the string
* @param mode the WriteMode
* lines have to be put through this as a whole!
*/
void write(QString data, MessageLevel::Enum level = MessageLevel::MultiMC);
void on_btnPaste_clicked();
void on_btnCopy_clicked();
void on_btnClear_clicked();
private:
Ui::LogPage *ui;
MinecraftProcess *m_process;
int m_last_scroll_value = 0;
bool m_scroll_active = true;
int m_saved_offset = 0;
};