sneedmc/launcher/minecraft/auth/flows/AuthFlow.cpp

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#include <QNetworkAccessManager>
#include <QNetworkRequest>
#include <QNetworkReply>
#include <QDebug>
#include "AuthFlow.h"
#include "katabasis/Globals.h"
#include <Application.h>
AuthFlow::AuthFlow(AccountData * data, QObject *parent) :
AccountTask(data, parent)
{
}
void AuthFlow::succeed() {
m_data->validity_ = Katabasis::Validity::Certain;
changeState(
AccountTaskState::STATE_SUCCEEDED,
tr("Finished all authentication steps")
);
}
void AuthFlow::executeTask() {
if(m_currentStep) {
return;
}
changeState(AccountTaskState::STATE_WORKING, tr("Initializing"));
nextStep();
}
void AuthFlow::nextStep() {
if(m_steps.size() == 0) {
// we got to the end without an incident... assume this is all.
m_currentStep.reset();
succeed();
return;
}
m_currentStep = m_steps.front();
qDebug() << "AuthFlow:" << m_currentStep->describe();
m_steps.pop_front();
connect(m_currentStep.get(), &AuthStep::finished, this, &AuthFlow::stepFinished);
connect(m_currentStep.get(), &AuthStep::showVerificationUriAndCode, this, &AuthFlow::showVerificationUriAndCode);
connect(m_currentStep.get(), &AuthStep::hideVerificationUriAndCode, this, &AuthFlow::hideVerificationUriAndCode);
m_currentStep->perform();
}
QString AuthFlow::getStateMessage() const {
switch (m_taskState)
{
case AccountTaskState::STATE_WORKING: {
if(m_currentStep) {
return m_currentStep->describe();
}
else {
return tr("Working...");
}
}
default: {
return AccountTask::getStateMessage();
}
}
}
void AuthFlow::stepFinished(AccountTaskState resultingState, QString message) {
if(changeState(resultingState, message)) {
nextStep();
}
}