sneedmc/launcher/minecraft/auth/steps/EntitlementsStep.cpp

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#include "EntitlementsStep.h"
#include <QNetworkRequest>
#include <QUuid>
#include "minecraft/auth/AuthRequest.h"
#include "minecraft/auth/Parsers.h"
EntitlementsStep::EntitlementsStep(AccountData* data) : AuthStep(data) {}
EntitlementsStep::~EntitlementsStep() noexcept = default;
QString EntitlementsStep::describe() {
return tr("Determining game ownership.");
}
void EntitlementsStep::perform() {
auto uuid = QUuid::createUuid();
m_entitlementsRequestId = uuid.toString().remove('{').remove('}');
auto url = "https://api.minecraftservices.com/entitlements/license?requestId=" + m_entitlementsRequestId;
QNetworkRequest request = QNetworkRequest(url);
request.setHeader(QNetworkRequest::ContentTypeHeader, "application/json");
request.setRawHeader("Accept", "application/json");
request.setRawHeader("Authorization", QString("Bearer %1").arg(m_data->yggdrasilToken.token).toUtf8());
AuthRequest *requestor = new AuthRequest(this);
connect(requestor, &AuthRequest::finished, this, &EntitlementsStep::onRequestDone);
requestor->get(request);
qDebug() << "Getting entitlements...";
}
void EntitlementsStep::rehydrate() {
// NOOP, for now. We only save bools and there's nothing to check.
}
void EntitlementsStep::onRequestDone(
QNetworkReply::NetworkError error,
QByteArray data,
QList<QNetworkReply::RawHeaderPair> headers
) {
auto requestor = qobject_cast<AuthRequest *>(QObject::sender());
requestor->deleteLater();
#ifndef NDEBUG
qDebug() << data;
#endif
// TODO: check presence of same entitlementsRequestId?
// TODO: validate JWTs?
Parsers::parseMinecraftEntitlements(data, m_data->minecraftEntitlement);
emit finished(AccountTaskState::STATE_WORKING, tr("Got entitlements"));
}