sneedmc/launcher/minecraft/LaunchProfile.h

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#pragma once
#include <QString>
#include "Library.h"
#include <ProblemProvider.h>
class LaunchProfile: public ProblemProvider
{
public:
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virtual ~LaunchProfile() {};
public: /* application of profile variables from patches */
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void applyMinecraftVersion(const QString& id);
void applyMainClass(const QString& mainClass);
void applyAppletClass(const QString& appletClass);
void applyMinecraftArguments(const QString& minecraftArguments);
void applyMinecraftVersionType(const QString& type);
void applyMinecraftAssets(MojangAssetIndexInfo::Ptr assets);
void applyTraits(const QSet<QString> &traits);
void applyTweakers(const QStringList &tweakers);
void applyJarMods(const QList<LibraryPtr> &jarMods);
void applyMods(const QList<LibraryPtr> &jarMods);
void applyLibrary(LibraryPtr library);
void applyMavenFile(LibraryPtr library);
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void applyMainJar(LibraryPtr jar);
void applyProblemSeverity(ProblemSeverity severity);
/// clear the profile
void clear();
public: /* getters for profile variables */
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QString getMinecraftVersion() const;
QString getMainClass() const;
QString getAppletClass() const;
QString getMinecraftVersionType() const;
MojangAssetIndexInfo::Ptr getMinecraftAssets() const;
QString getMinecraftArguments() const;
const QSet<QString> & getTraits() const;
const QStringList & getTweakers() const;
const QList<LibraryPtr> & getJarMods() const;
const QList<LibraryPtr> & getLibraries() const;
const QList<LibraryPtr> & getNativeLibraries() const;
const QList<LibraryPtr> & getMavenFiles() const;
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const LibraryPtr getMainJar() const;
void getLibraryFiles(
const QString & architecture,
QStringList & jars,
QStringList & nativeJars,
const QString & overridePath,
const QString & tempPath
) const;
bool hasTrait(const QString & trait) const;
ProblemSeverity getProblemSeverity() const override;
const QList<PatchProblem> getProblems() const override;
private:
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/// the version of Minecraft - jar to use
QString m_minecraftVersion;
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/// Release type - "release" or "snapshot"
QString m_minecraftVersionType;
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/// Assets type - "legacy" or a version ID
MojangAssetIndexInfo::Ptr m_minecraftAssets;
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/**
* arguments that should be used for launching minecraft
*
* ex: "--username ${auth_player_name} --session ${auth_session}
* --version ${version_name} --gameDir ${game_directory} --assetsDir ${game_assets}"
*/
QString m_minecraftArguments;
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/// A list of all tweaker classes
QStringList m_tweakers;
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/// The main class to load first
QString m_mainClass;
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/// The applet class, for some very old minecraft releases
QString m_appletClass;
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/// the list of libraries
QList<LibraryPtr> m_libraries;
/// the list of maven files to be placed in the libraries folder, but not acted upon
QList<LibraryPtr> m_mavenFiles;
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/// the main jar
LibraryPtr m_mainJar;
/// the list of native libraries
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QList<LibraryPtr> m_nativeLibraries;
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/// traits, collected from all the version files (version files can only add)
QSet<QString> m_traits;
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/// A list of jar mods. version files can add those.
QList<LibraryPtr> m_jarMods;
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/// the list of mods
QList<LibraryPtr> m_mods;
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ProblemSeverity m_problemSeverity = ProblemSeverity::None;
};