Properly implement launching and downloading
Also added a system to select an active account to log in with.
This commit is contained in:
parent
23bc195b3c
commit
75e7932607
@ -85,11 +85,6 @@ MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent), ui(new Ui::MainWi
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ui->setupUi(this);
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setWindowTitle(QString("MultiMC %1").arg(MMC->version().toString()));
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// Set the selected instance to null
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m_selectedInstance = nullptr;
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// Set active instance to null.
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m_activeInst = nullptr;
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// OSX magic.
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setUnifiedTitleAndToolBarOnMac(true);
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@ -563,7 +558,7 @@ void MainWindow::doLogin(const QString &errorMsg)
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// Find an account to use.
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std::shared_ptr<MojangAccountList> accounts = MMC->accounts();
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MojangAccountPtr account;
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MojangAccountPtr account = accounts->activeAccount();
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if (accounts->count() <= 0)
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{
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// Tell the user they need to log in at least one account in order to play.
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@ -577,44 +572,90 @@ void MainWindow::doLogin(const QString &errorMsg)
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// Open the account manager.
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on_actionManageAccounts_triggered();
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}
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return;
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}
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else if (account.get() == nullptr)
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{
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// Tell the user they need to log in at least one account in order to play.
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auto reply = CustomMessageBox::selectable(this, tr("No Account Selected"),
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tr("You don't have an account selected as an active account."
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"Would you like to open the account manager to select one now?"),
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QMessageBox::Information, QMessageBox::Yes | QMessageBox::No)->exec();
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if (reply == QMessageBox::Yes)
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{
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// Open the account manager.
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on_actionManageAccounts_triggered();
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}
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}
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else
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{
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// TODO: Allow user to select different accounts.
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// For now, we'll just use the first one in the list until I get arround to implementing that.
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account = accounts->at(0);
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// We'll need to validate the access token to make sure the account is still logged in.
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// TODO: Do that ^
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prepareLaunch(m_selectedInstance, account);
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}
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}
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// We'll need to validate the access token to make sure the account is still logged in.
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// TODO: Do that ^
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launchInstance(m_selectedInstance, account);
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/*
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LoginDialog *loginDlg = new LoginDialog(this, errorMsg);
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if (!m_selectedInstance->lastLaunch())
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loginDlg->forceOnline();
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loginDlg->exec();
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if (loginDlg->result() == QDialog::Accepted)
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void MainWindow::prepareLaunch(BaseInstance* instance, MojangAccountPtr account)
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{
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BaseUpdate *updateTask = instance->doUpdate();
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if (!updateTask)
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{
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if (loginDlg->isOnline())
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{
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m_activeInst = m_selectedInstance;
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doLogin(loginDlg->getUsername(), loginDlg->getPassword());
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}
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else
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{
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QString user = loginDlg->getUsername();
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if (user.length() == 0)
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user = QString("Player");
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m_activeLogin = {user, QString("Offline"), user, QString()};
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m_activeInst = m_selectedInstance;
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launchInstance(m_activeInst, m_activeLogin);
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}
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launchInstance(instance, account);
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}
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else
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{
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ProgressDialog tDialog(this);
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connect(updateTask, &BaseUpdate::succeeded, [this, instance, account] { launchInstance(instance, account); });
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connect(updateTask, SIGNAL(failed(QString)), SLOT(onGameUpdateError(QString)));
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tDialog.exec(updateTask);
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delete updateTask;
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}
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QString playerName = account->currentProfile()->name();
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auto job = new NetJob("Player skin: " + playerName);
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auto meta = MMC->metacache()->resolveEntry("skins", playerName + ".png");
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auto action = CacheDownload::make(
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QUrl("http://skins.minecraft.net/MinecraftSkins/" + playerName + ".png"),
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meta);
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job->addNetAction(action);
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meta->stale = true;
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job->start();
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auto filename = MMC->metacache()->resolveEntry("skins", "skins.json")->getFullPath();
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QFile listFile(filename);
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// Add skin mapping
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QByteArray data;
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{
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if (!listFile.open(QIODevice::ReadWrite))
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{
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QLOG_ERROR() << "Failed to open/make skins list JSON";
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return;
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}
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data = listFile.readAll();
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}
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QJsonParseError jsonError;
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QJsonDocument jsonDoc = QJsonDocument::fromJson(data, &jsonError);
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QJsonObject root = jsonDoc.object();
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QJsonObject mappings = root.value("mappings").toObject();
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QJsonArray usernames = mappings.value(account->username()).toArray();
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if (!usernames.contains(playerName))
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{
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usernames.prepend(playerName);
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mappings[account->username()] = usernames;
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root["mappings"] = mappings;
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jsonDoc.setObject(root);
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// QJson hack - shouldn't have to clear the file every time a save happens
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listFile.resize(0);
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listFile.write(jsonDoc.toJson());
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}
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*/
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}
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void MainWindow::launchInstance(BaseInstance *instance, MojangAccountPtr account)
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@ -652,76 +693,6 @@ void MainWindow::launchInstance(BaseInstance *instance, MojangAccountPtr account
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proc->launch();
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}
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void MainWindow::onLoginComplete()
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{
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if (!m_activeInst)
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return;
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LoginTask *task = (LoginTask *)QObject::sender();
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m_activeLogin = task->getResult();
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BaseUpdate *updateTask = m_activeInst->doUpdate();
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if (!updateTask)
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{
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//launchInstance(m_activeInst, m_activeLogin);
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}
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else
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{
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ProgressDialog tDialog(this);
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connect(updateTask, SIGNAL(succeeded()), SLOT(onGameUpdateComplete()));
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connect(updateTask, SIGNAL(failed(QString)), SLOT(onGameUpdateError(QString)));
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tDialog.exec(updateTask);
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delete updateTask;
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}
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auto job = new NetJob("Player skin: " + m_activeLogin.player_name);
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auto meta = MMC->metacache()->resolveEntry("skins", m_activeLogin.player_name + ".png");
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auto action = CacheDownload::make(
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QUrl("http://skins.minecraft.net/MinecraftSkins/" + m_activeLogin.player_name + ".png"),
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meta);
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job->addNetAction(action);
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meta->stale = true;
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job->start();
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auto filename = MMC->metacache()->resolveEntry("skins", "skins.json")->getFullPath();
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QFile listFile(filename);
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// Add skin mapping
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QByteArray data;
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{
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if (!listFile.open(QIODevice::ReadWrite))
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{
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QLOG_ERROR() << "Failed to open/make skins list JSON";
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return;
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}
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data = listFile.readAll();
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}
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QJsonParseError jsonError;
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QJsonDocument jsonDoc = QJsonDocument::fromJson(data, &jsonError);
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QJsonObject root = jsonDoc.object();
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QJsonObject mappings = root.value("mappings").toObject();
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QJsonArray usernames = mappings.value(m_activeLogin.username).toArray();
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if (!usernames.contains(m_activeLogin.player_name))
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{
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usernames.prepend(m_activeLogin.player_name);
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mappings[m_activeLogin.username] = usernames;
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root["mappings"] = mappings;
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jsonDoc.setObject(root);
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// QJson hack - shouldn't have to clear the file every time a save happens
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listFile.resize(0);
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listFile.write(jsonDoc.toJson());
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}
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}
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void MainWindow::onGameUpdateComplete()
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{
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//launchInstance(m_activeInst, m_activeLogin);
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}
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void MainWindow::onGameUpdateError(QString error)
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{
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CustomMessageBox::selectable(this, tr("Error updating instance"), error,
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@ -113,9 +113,11 @@ slots:
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*/
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void launchInstance(BaseInstance* instance, MojangAccountPtr account);
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void onLoginComplete();
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/*!
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* Prepares the given instance for launch with the given account.
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*/
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void prepareLaunch(BaseInstance* instance, MojangAccountPtr account);
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void onGameUpdateComplete();
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void onGameUpdateError(QString error);
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void taskStart();
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@ -160,12 +162,6 @@ private:
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BaseInstance *m_selectedInstance;
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// A pointer to the instance we are actively doing stuff with.
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// This is set when the user launches an instance and is used to refer to that
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// instance throughout the launching process.
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BaseInstance *m_activeInst;
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LoginResponse m_activeLogin;
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Task *m_versionLoadTask;
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QLabel *m_statusLeft;
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@ -34,6 +34,7 @@ AccountListDialog::AccountListDialog(QWidget *parent) :
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ui->setupUi(this);
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m_accounts = MMC->accounts();
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// TODO: Make the "Active?" column show checkboxes or radio buttons.
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ui->listView->setModel(m_accounts.get());
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}
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@ -63,6 +64,17 @@ void AccountListDialog::on_editAccountBtn_clicked()
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// TODO
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}
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void AccountListDialog::on_setActiveBtn_clicked()
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{
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QModelIndexList selection = ui->listView->selectionModel()->selectedIndexes();
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if (selection.size() > 0)
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{
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QModelIndex selected = selection.first();
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MojangAccountPtr account = selected.data(MojangAccountList::PointerRole).value<MojangAccountPtr>();
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m_accounts->setActiveAccount(account->username());
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}
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}
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void AccountListDialog::on_closeBtnBox_rejected()
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{
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close();
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@ -42,6 +42,8 @@ slots:
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void on_editAccountBtn_clicked();
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void on_setActiveBtn_clicked();
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// This will be sent when the "close" button is clicked.
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void on_closeBtnBox_rejected();
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@ -27,7 +27,7 @@
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<item>
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<layout class="QHBoxLayout" name="horizontalLayout">
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<item>
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<widget class="QListView" name="listView"/>
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<widget class="QTreeView" name="listView"/>
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</item>
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<item>
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<layout class="QVBoxLayout" name="manageAcctsBtnBox">
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@ -65,6 +65,16 @@
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</property>
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</spacer>
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</item>
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<item>
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<widget class="QPushButton" name="setActiveBtn">
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<property name="toolTip">
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<string><html><head/><body><p>Set the currently selected account as the active account. The active account is the account that is used to log in (unless it is overridden in an instance-specific setting).</p></body></html></string>
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</property>
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<property name="text">
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<string>&Set Active</string>
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</property>
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</widget>
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</item>
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</layout>
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</item>
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</layout>
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@ -33,7 +33,7 @@ MojangAccountList::MojangAccountList(QObject *parent) : QAbstractListModel(paren
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{
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}
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MojangAccountPtr MojangAccountList::findAccount(const QString &username)
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MojangAccountPtr MojangAccountList::findAccount(const QString &username) const
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{
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for (int i = 0; i < count(); i++)
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{
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@ -41,7 +41,7 @@ MojangAccountPtr MojangAccountList::findAccount(const QString &username)
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if (account->username() == username)
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return account;
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}
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return MojangAccountPtr();
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return nullptr;
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}
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@ -82,6 +82,25 @@ void MojangAccountList::removeAccount(QModelIndex index)
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}
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MojangAccountPtr MojangAccountList::activeAccount() const
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{
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if (m_activeAccount.isEmpty())
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return nullptr;
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else
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return findAccount(m_activeAccount);
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}
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void MojangAccountList::setActiveAccount(const QString& username)
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{
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beginResetModel();
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for (MojangAccountPtr account : m_accounts)
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if (account->username() == username)
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m_activeAccount = username;
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endResetModel();
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onListChanged();
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}
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void MojangAccountList::onListChanged()
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{
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if (m_autosave)
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@ -112,6 +131,9 @@ QVariant MojangAccountList::data(const QModelIndex &index, int role) const
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case Qt::DisplayRole:
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switch (index.column())
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{
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case ActiveColumn:
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return account->username() == m_activeAccount;
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case NameColumn:
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return account->username();
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@ -137,6 +159,9 @@ QVariant MojangAccountList::headerData(int section, Qt::Orientation orientation,
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case Qt::DisplayRole:
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switch (section)
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{
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case ActiveColumn:
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return "Active?";
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case NameColumn:
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return "Name";
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@ -167,7 +192,7 @@ int MojangAccountList::rowCount(const QModelIndex &parent) const
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int MojangAccountList::columnCount(const QModelIndex &parent) const
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{
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return 1;
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return 2;
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}
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void MojangAccountList::updateListData(QList<MojangAccountPtr> versions)
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@ -251,6 +276,9 @@ bool MojangAccountList::loadList(const QString& filePath)
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}
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}
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endResetModel();
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// Load the active account.
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m_activeAccount = root.value("activeAccount").toString("");
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return true;
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}
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@ -285,6 +313,9 @@ bool MojangAccountList::saveList(const QString& filePath)
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// Insert the account list into the root object.
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root.insert("accounts", accounts);
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// Save the active account.
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root.insert("activeAccount", m_activeAccount);
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// Create a JSON document object to convert our JSON to bytes.
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QJsonDocument doc(root);
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@ -44,8 +44,12 @@ public:
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enum VListColumns
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{
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// TODO: Add icon column.
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// First column - Name
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NameColumn = 0,
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// First column - Active?
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ActiveColumn = 0,
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// Second column - Name
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NameColumn,
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};
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explicit MojangAccountList(QObject *parent = 0);
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@ -83,7 +87,7 @@ public:
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* \return A const pointer to the account with the given username. NULL if
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* one doesn't exist.
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*/
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virtual MojangAccountPtr findAccount(const QString &username);
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virtual MojangAccountPtr findAccount(const QString &username) const;
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/*!
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* Sets the default path to save the list file to.
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@ -108,6 +112,19 @@ public:
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*/
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virtual bool saveList(const QString& file="");
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/*!
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* \brief Gets a pointer to the account that the user has selected as their "active" account.
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* Which account is active can be overridden on a per-instance basis, but this will return the one that
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* is set as active globally.
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* \return The currently active MojangAccount. If there isn't an active account, returns a null pointer.
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*/
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virtual MojangAccountPtr activeAccount() const;
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/*!
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* Sets the given account as the current active account.
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*/
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virtual void setActiveAccount(const QString& username);
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signals:
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/*!
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* Signal emitted to indicate that the account list has changed.
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@ -124,6 +141,12 @@ protected:
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QList<MojangAccountPtr> m_accounts;
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/*!
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* Username of the account that is currently active.
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* Empty string if no account is active.
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*/
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QString m_activeAccount;
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//! Path to the account list file. Empty string if there isn't one.
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QString m_listFilePath;
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