Added interface for game update tasks.
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@ -181,6 +181,7 @@ java/membuffer.h
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tasks/task.h
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tasks/logintask.h
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tasks/gameupdatetask.h
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)
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@ -206,6 +207,7 @@ java/annotations.cpp
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tasks/task.cpp
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tasks/logintask.cpp
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tasks/gameupdatetask.cpp
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)
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tasks/gameupdatetask.cpp
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tasks/gameupdatetask.cpp
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/* Copyright 2013 MultiMC Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "gameupdatetask.h"
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GameUpdateTask::GameUpdateTask(const LoginResponse &response, QObject *parent) :
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QObject(parent), m_response(response)
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{
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}
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tasks/gameupdatetask.h
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tasks/gameupdatetask.h
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/* Copyright 2013 MultiMC Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef GAMEUPDATETASK_H
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#define GAMEUPDATETASK_H
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#include <QObject>
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#include <data/loginresponse.h>
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/*!
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* \brief The game update task is the task that handles downloading instances.
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* Each instance type has its own class inheriting from this base game update task.
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*/
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class GameUpdateTask : public QObject
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{
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Q_OBJECT
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public:
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explicit GameUpdateTask(const LoginResponse &response, QObject *parent = 0);
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signals:
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/*!
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* \brief Signal emitted when the game update is complete.
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* \param response The login response received from login task.
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*/
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void gameUpdateComplete(const LoginResponse &response);
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/*!
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* \brief Signal emitted if the game update fails.
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* \param errorMsg An error message to be displayed to the user.
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*/
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void gameUpdateFailed(const QString &errorMsg);
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private:
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LoginResponse m_response;
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};
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#endif // GAMEUPDATETASK_H
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