Implement auth task's response processing.
The authenticate task can now successfully log a user in.
This commit is contained in:
parent
9cfd5ae465
commit
ad8aeb0b2b
@ -17,10 +17,15 @@
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#include <logic/auth/AuthenticateTask.h>
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#include <logic/auth/AuthenticateTask.h>
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#include <logic/auth/MojangAccount.h>
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#include <logic/auth/MojangAccount.h>
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#include <QJsonDocument>
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#include <QJsonDocument>
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#include <QJsonObject>
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#include <QJsonArray>
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#include <QVariant>
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#include <QVariant>
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#include <QDebug>
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#include <QDebug>
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#include "logger/QsLog.h"
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AuthenticateTask::AuthenticateTask(MojangAccount* account, const QString& password, QObject* parent) :
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AuthenticateTask::AuthenticateTask(MojangAccount* account, const QString& password, QObject* parent) :
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YggdrasilTask(account, parent), m_password(password)
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YggdrasilTask(account, parent), m_password(password)
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{
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{
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@ -53,15 +58,106 @@ QJsonObject AuthenticateTask::getRequestContent() const
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req.insert("username", getMojangAccount()->username());
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req.insert("username", getMojangAccount()->username());
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req.insert("password", m_password);
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req.insert("password", m_password);
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req.insert("clientToken", getMojangAccount()->clientToken());
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// If we already have a client token, give it to the server.
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// Otherwise, let the server give us one.
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if (!getMojangAccount()->clientToken().isEmpty())
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req.insert("clientToken", getMojangAccount()->clientToken());
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return req;
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return req;
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}
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}
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bool AuthenticateTask::processResponse(QJsonObject responseData)
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bool AuthenticateTask::processResponse(QJsonObject responseData)
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{
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{
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qDebug() << QJsonDocument(responseData).toVariant().toString();
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// Read the response data. We need to get the client token, access token, and the selected profile.
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return false;
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QLOG_DEBUG() << "Processing authentication response.";
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// If we already have a client token, make sure the one the server gave us matches our existing one.
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QLOG_DEBUG() << "Getting client token.";
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QString clientToken = responseData.value("clientToken").toString("");
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if (clientToken.isEmpty())
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{
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// Fail if the server gave us an empty client token
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// TODO: Set an error properly to display to the user.
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QLOG_ERROR() << "Server didn't send a client token.";
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return false;
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}
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if (!getMojangAccount()->clientToken().isEmpty() && clientToken != getMojangAccount()->clientToken())
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{
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// The server changed our client token! Obey its wishes, but complain. That's what I do for my parents, so...
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QLOG_WARN() << "Server changed our client token to '" << clientToken
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<< "'. This shouldn't happen, but it isn't really a big deal.";
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}
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// Set the client token.
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getMojangAccount()->setClientToken(clientToken);
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// Now, we set the access token.
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QLOG_DEBUG() << "Getting access token.";
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QString accessToken = responseData.value("accessToken").toString("");
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if (accessToken.isEmpty())
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{
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// Fail if the server didn't give us an access token.
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// TODO: Set an error properly to display to the user.
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QLOG_ERROR() << "Server didn't send an access token.";
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}
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// Set the access token.
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getMojangAccount()->setAccessToken(accessToken);
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// Now we load the list of available profiles.
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// Mojang hasn't yet implemented the profile system,
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// but we might as well support what's there so we
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// don't have trouble implementing it later.
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QLOG_DEBUG() << "Loading profile list.";
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QJsonArray availableProfiles = responseData.value("availableProfiles").toArray();
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ProfileList loadedProfiles;
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for (auto iter : availableProfiles)
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{
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QJsonObject profile = iter.toObject();
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// Profiles are easy, we just need their ID and name.
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QString id = profile.value("id").toString("");
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QString name = profile.value("name").toString("");
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if (id.isEmpty() || name.isEmpty())
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{
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// This should never happen, but we might as well
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// warn about it if it does so we can debug it easily.
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// You never know when Mojang might do something truly derpy.
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QLOG_WARN() << "Found entry in available profiles list with missing ID or name field. Ignoring it.";
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}
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// Now, add a new AccountProfile entry to the list.
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loadedProfiles.append(AccountProfile(id, name));
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}
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// Put the list of profiles we loaded into the MojangAccount object.
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getMojangAccount()->loadProfiles(loadedProfiles);
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// Finally, we set the current profile to the correct value. This is pretty simple.
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// We do need to make sure that the current profile that the server gave us
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// is actually in the available profiles list.
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// If it isn't, we'll just fail horribly (*shouldn't* ever happen, but you never know).
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QLOG_DEBUG() << "Setting current profile.";
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QJsonObject currentProfile = responseData.value("selectedProfile").toObject();
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QString currentProfileId = currentProfile.value("id").toString("");
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if (currentProfileId.isEmpty())
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{
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// TODO: Set an error to display to the user.
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QLOG_ERROR() << "Server didn't specify a currently selected profile.";
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return false;
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}
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if (!getMojangAccount()->setProfile(currentProfileId))
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{
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// TODO: Set an error to display to the user.
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QLOG_ERROR() << "Server specified a selected profile that wasn't in the available profiles list.";
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return false;
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}
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// We've made it through the minefield of possible errors. Return true to indicate that we've succeeded.
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QLOG_DEBUG() << "Finished reading authentication response.";
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return true;
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}
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}
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QString AuthenticateTask::getEndpoint() const
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QString AuthenticateTask::getEndpoint() const
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@ -69,3 +165,16 @@ QString AuthenticateTask::getEndpoint() const
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return "authenticate";
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return "authenticate";
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}
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}
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QString AuthenticateTask::getStateMessage(const YggdrasilTask::State state) const
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{
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switch (state)
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{
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case STATE_SENDING_REQUEST:
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return tr("Authenticating: Sending request.");
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case STATE_PROCESSING_RESPONSE:
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return tr("Authenticating: Processing response.");
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default:
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return YggdrasilTask::getStateMessage(state);
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}
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}
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@ -37,6 +37,8 @@ protected:
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virtual QString getEndpoint() const;
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virtual QString getEndpoint() const;
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virtual bool processResponse(QJsonObject responseData);
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virtual bool processResponse(QJsonObject responseData);
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QString getStateMessage(const YggdrasilTask::State state) const;
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private:
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private:
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QString m_password;
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QString m_password;
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@ -26,6 +26,8 @@ MojangAccount::MojangAccount(const QString& username, QObject* parent) :
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m_clientToken = QUuid::createUuid().toString();
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m_clientToken = QUuid::createUuid().toString();
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m_username = username;
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m_username = username;
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m_currentProfile = -1;
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}
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}
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MojangAccount::MojangAccount(const QString& username, const QString& clientToken,
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MojangAccount::MojangAccount(const QString& username, const QString& clientToken,
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@ -35,6 +37,8 @@ MojangAccount::MojangAccount(const QString& username, const QString& clientToken
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m_username = username;
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m_username = username;
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m_clientToken = clientToken;
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m_clientToken = clientToken;
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m_accessToken = accessToken;
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m_accessToken = accessToken;
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m_currentProfile = -1;
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}
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}
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@ -48,8 +52,78 @@ QString MojangAccount::clientToken() const
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return m_clientToken;
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return m_clientToken;
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}
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}
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void MojangAccount::setClientToken(const QString& clientToken)
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{
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m_clientToken = clientToken;
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}
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QString MojangAccount::accessToken() const
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QString MojangAccount::accessToken() const
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{
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{
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return m_accessToken;
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return m_accessToken;
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}
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}
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void MojangAccount::setAccessToken(const QString& accessToken)
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{
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m_accessToken = accessToken;
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}
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const QList<AccountProfile> MojangAccount::profiles() const
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{
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return m_profiles;
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}
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const AccountProfile* MojangAccount::currentProfile() const
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{
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if (m_currentProfile < 0)
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return nullptr;
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else
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return &m_profiles.at(m_currentProfile);
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}
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bool MojangAccount::setProfile(const QString& profileId)
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{
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const QList<AccountProfile>& profiles = this->profiles();
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for (int i = 0; i < profiles.length(); i++)
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{
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if (profiles.at(i).id() == profileId)
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{
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m_currentProfile = i;
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return true;
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}
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}
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return false;
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}
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void MojangAccount::loadProfiles(const ProfileList& profiles)
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{
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m_profiles.clear();
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for (auto profile : profiles)
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m_profiles.append(profile);
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}
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AccountProfile::AccountProfile(const QString& id, const QString& name)
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{
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m_id = id;
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m_name = name;
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}
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AccountProfile::AccountProfile(const AccountProfile& other)
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{
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m_id = other.m_id;
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m_name = other.m_name;
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}
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QString AccountProfile::id() const
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{
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return m_id;
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}
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QString AccountProfile::name() const
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{
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return m_name;
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}
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@ -17,6 +17,32 @@
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#include <QObject>
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#include <QObject>
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#include <QString>
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#include <QString>
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#include <QList>
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/**
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* Class that represents a profile within someone's Mojang account.
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*
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* Currently, the profile system has not been implemented by Mojang yet,
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* but we might as well add some things for it in MultiMC right now so
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* we don't have to rip the code to pieces to add it later.
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*/
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class AccountProfile
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{
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public:
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AccountProfile(const QString& id, const QString& name);
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AccountProfile(const AccountProfile& other);
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QString id() const;
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QString name() const;
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protected:
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QString m_id;
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QString m_name;
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};
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typedef QList<AccountProfile> ProfileList;
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/**
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/**
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* Object that stores information about a certain Mojang account.
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* Object that stores information about a certain Mojang account.
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@ -51,6 +77,11 @@ public:
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*/
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*/
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QString clientToken() const;
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QString clientToken() const;
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/**
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* Sets the MojangAccount's client token to the given value.
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*/
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void setClientToken(const QString& token);
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/**
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/**
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* This MojangAccount's access token.
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* This MojangAccount's access token.
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* If the user has not chosen to stay logged in, this will be an empty string.
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* If the user has not chosen to stay logged in, this will be an empty string.
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@ -60,11 +91,36 @@ public:
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/**
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/**
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* Changes this MojangAccount's access token to the given value.
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* Changes this MojangAccount's access token to the given value.
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*/
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*/
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QString setAccessToken(const QString& token);
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void setAccessToken(const QString& token);
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/**
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* Returns a list of the available account profiles.
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*/
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const ProfileList profiles() const;
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/**
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* Returns a pointer to the currently selected profile.
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* If no profile is selected, returns nullptr.
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*/
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const AccountProfile* currentProfile() const;
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/**
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* Sets the currently selected profile to the profile with the given ID string.
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* If profileId is not in the list of available profiles, the function will simply return false.
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*/
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bool setProfile(const QString& profileId);
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/**
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* Clears the current account profile list and replaces it with the given profile list.
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*/
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void loadProfiles(const ProfileList& profiles);
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protected:
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protected:
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QString m_username;
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QString m_username;
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QString m_clientToken;
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QString m_clientToken;
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QString m_accessToken; // Blank if not logged in.
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QString m_accessToken; // Blank if not logged in.
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int m_currentProfile; // Index of the selected profile within the list of available profiles. -1 if nothing is selected.
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ProfileList m_profiles; // List of available profiles.
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};
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};
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#include <QJsonObject>
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#include <QJsonObject>
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#include <QJsonDocument>
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#include <QJsonDocument>
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#include <QNetworkReply>
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#include <QNetworkReply>
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#include <QByteArray>
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#include <MultiMC.h>
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#include <MultiMC.h>
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#include <logic/auth/MojangAccount.h>
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#include <logic/auth/MojangAccount.h>
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YggdrasilTask::YggdrasilTask(MojangAccount* account, QObject* parent) : Task(parent)
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YggdrasilTask::YggdrasilTask(MojangAccount* account, QObject* parent) : Task(parent)
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{
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{
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m_error = nullptr;
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m_account = account;
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m_account = account;
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}
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}
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@ -45,7 +47,7 @@ void YggdrasilTask::executeTask()
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auto worker = MMC->qnam();
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auto worker = MMC->qnam();
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connect(worker.get(), SIGNAL(finished(QNetworkReply*)), this,
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connect(worker.get(), SIGNAL(finished(QNetworkReply*)), this,
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SLOT(processResponse(QNetworkReply*)));
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SLOT(processReply(QNetworkReply*)));
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QUrl reqUrl("https://authserver.mojang.com/" + getEndpoint());
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QUrl reqUrl("https://authserver.mojang.com/" + getEndpoint());
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QNetworkRequest netRequest(reqUrl);
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QNetworkRequest netRequest(reqUrl);
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@ -70,7 +72,8 @@ void YggdrasilTask::processReply(QNetworkReply* reply)
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// Try to parse the response regardless of the response code.
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// Try to parse the response regardless of the response code.
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// Sometimes the auth server will give more information and an error code.
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// Sometimes the auth server will give more information and an error code.
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QJsonParseError jsonError;
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QJsonParseError jsonError;
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QJsonDocument doc = QJsonDocument::fromJson(reply->readAll(), &jsonError);
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QByteArray replyData = reply->readAll();
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QJsonDocument doc = QJsonDocument::fromJson(replyData, &jsonError);
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// Check the response code.
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// Check the response code.
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int responseCode = reply->attribute(QNetworkRequest::HttpStatusCodeAttribute).toInt();
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int responseCode = reply->attribute(QNetworkRequest::HttpStatusCodeAttribute).toInt();
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@ -91,6 +94,10 @@ void YggdrasilTask::processReply(QNetworkReply* reply)
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else
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else
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emitFailed(tr("An unknown error occurred when processing the response from the authentication server."));
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emitFailed(tr("An unknown error occurred when processing the response from the authentication server."));
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}
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}
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else
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{
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emitSucceeded();
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}
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break;
|
break;
|
||||||
|
|
||||||
default:
|
default:
|
||||||
@ -150,7 +157,7 @@ QString YggdrasilTask::processError(QJsonObject responseData)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
QString YggdrasilTask::getStateMessage(const YggdrasilTask::State state)
|
QString YggdrasilTask::getStateMessage(const YggdrasilTask::State state) const
|
||||||
{
|
{
|
||||||
switch (state)
|
switch (state)
|
||||||
{
|
{
|
||||||
|
@ -115,7 +115,7 @@ protected:
|
|||||||
* Used to set the status message for the task.
|
* Used to set the status message for the task.
|
||||||
* Should be overridden by subclasses that want to change messages for a given state.
|
* Should be overridden by subclasses that want to change messages for a given state.
|
||||||
*/
|
*/
|
||||||
virtual QString getStateMessage(const State state);
|
virtual QString getStateMessage(const State state) const;
|
||||||
|
|
||||||
MojangAccount* m_account;
|
MojangAccount* m_account;
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user