Uses basically what already exists in Qt, just modified so I can specify
an arbitrary length byte array for the namespace. Not really sure if it
needs to be the same as the way Minecraft generates it or if I could've
just used Uuid::createUuidV3. It would've still been consistent either
way, but whatever, this works.
Signed-off-by: Lenny McLennington <lenny@sneed.church>
Modified findFolderOfFileInZip to use a breadth-first search and support
searching for multiple file names in one pass. This should prevent or at
least make it less likely to hang while importing certain packs.
Signed-off-by: Lenny McLennington <lenny@sneed.church>
for FileSystem.cpp:
Instead of checking if Linux or FreeBSD, check if its not Windows and not OSX. Chances are other operating systems run a DE that adheres to the XDG Desktop standard (.desktop). The check isn't good enough anyways since alternative shells for Windows exist, it will never be an accurate check. In any case this function is unused.
WorldListPage.cpp:
Redo confusing switch statement plagued with fall throughs, now well defined.
LaunchController.cpp:
Remove cringe. Also fix warning and make the unimplemented case(s) more explicit.
VersionProxyModel.cpp:
Add fallthrough for warning suppression.
WorldListPage.cpp:
redo `mceditState`
TranslationsModel.cpp:
Move up definition of `column` variable to when it is needed, clear up switch cases
FlameInstanceCreationTask.cpp:
Fallthrough intentionally
SkinUpload.cpp:
Make `getVariant`
ResourcePack.cpp:
Add new values for 1.19.3+
meta/Index.cpp:
Make clear switch statement behavior
JavaWizardPage.cpp:
Fix case fallthrough
Yggdrasil.cpp:
Fix case fallthrough
AccountList.cpp:
Fix case fallthrough,
WinDarkmode.cpp:
Add an explanation and fix warnings due to FARPROC casts.
Signed-off-by: jdp_ <42700985+jdpatdiscord@users.noreply.github.com>
While working on pack updating, instance naming always gets in the way,
since we need both way of respecting the user's name choice, and a
standarized way of getting the original pack name / version.
This tries to circunvent such problems by abstracting away the naming
schema into it's own struct, holding both the original name / version,
and the user-defined name, so that everyone can be happy and world peace
can be achieved! (at least that's what i'd hope :c).
Signed-off-by: flow <flowlnlnln@gmail.com>
This avoids them getting deleted when the worker thread exits, due to
thread affinity on the created thread.
Signed-off-by: flow <flowlnlnln@gmail.com>
This fixes an issue in which, when adding a new resource pack externally
to PolyMC, when the resource pack view was open, would crash poly.
Signed-off-by: flow <flowlnlnln@gmail.com>