The code is now much cleaner.
Because the actions already present are enabled elsewhere even when the menu bar is hidden, keyboard shortcuts added to them automatically work regardless of whether the menu bar is visible. This means that the hacky workaround related to this can be removed.
Systems with native menu bars show the same menu bar for all child windows. As a result, you cannot assume that the menu bar's parent (the `MainWindow`) will be the window in focus.
This hopefully makes it easier to the user to know that their changes
will only apply after hitting the search button.
I tried setting the background color, but it seems more unreliable on
cross-platform than underlining. Also, it could be worse for daltonic people,
so I don't know what to do :(
Only applicable for systems without a native menu bar (i.e. almost anything that is not macOS or Ubuntu Unity). On these systems, the menu bar appears on top of the window, which does not look good next to the tool bar already up there.
When the menu bar is hidden, the keyboard shortcuts set by the menu bar are disabled. They should always work, so this also adds a workaround for that.
Some stuff still needs to be fixed:
- The close window option always closes the main window, even if it is not the currently active window (only applicable on systems with native menu bar)
- None of the (text) editing actions are enabled
- Actions related to instances should only be active when an instance is selected
- The open wiki option ("PolyMC Help") needs to be implemented
- Delete instance keyboard shortcut does not seem to work on my system. Test further
- It would be nice if the profiles menu had all of the logged in accounts, and if they could be selected from that menu (preferably with keyboard shortcuts, probably Ctrl + 1, Ctrl + 2, ...)
This mimics the behaviour that the Technic launcher has, and their
website displays API URLs for.
The big benefit of this, is to be able to install private packs now :)
This puts all mod downloading tasks inside a SequentialTask, which is,
for more than one task, a multi step task. This is handled by the
ProgressDialog by showing both the global progress of tasks executed,
and the individual progress of each of them.
This uses more arguments in the GET request for mod versions on the
Modrinth API, filtering what versions can be returned, decreasing load
on Modrinth servers and improving a little the time it takes for the versions to be
available to the user.
This also removes the now unneeded check on correct modloaders in
ModrinthPackIndex, since it is now filtered by the Modrinth server.
Lastly, this adds a couple of helper functions in ModModel.
Keep track of compatible Java versions from meta. Launch-step
VerifyJavaInstall will check if current instance's Java version is
compatible.
Also add override option both globally and per-instance in-case the user
doesn't care about the requirement.
Offline usernames longer than 16 characters won't be able to connect to
LAN games or offline-mode servers, so just don't let it happen.
Add a checkbox to allow people to unrestrict usernames if they want.
Signed-off-by: Jim Ramsay <i.am@jimramsay.com>
The checks used are roughly the same as the ones proposed in the
clang-tidy PR (except perhaps that I used modernize-* instead of listing
them individually,though I don't think this caused any readability
detriments).
In ModrinthModel.cpp and FlameModModel.cpp I ignored the
modernize-avoid-c-arrays one, mostly because making the sorts array an
std::array would most likely increase the code complexity because of the
virtual function. Aside from that, the static_cast warning from
Application.h was not dealt with, since it's not in this PR's scope.
This also adds some comments around ModModel.cpp and ModPage.cpp to add
some ease of reading the code.
Also move some things from headers to cpp files.
This is done so that 1. ModAPI behaves more like an actual API instead
of just a helper, and 2. Allows for more easily creating other mod
providers that may or may not use network tasks (foreshadowing lol)