/* Copyright 2014 MultiMC Contributors * * Authors: * Taeyeon Mori * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "LoginDialog.h" #include "ui_LoginDialog.h" #include "logic/auth/YggdrasilTask.h" #include LoginDialog::LoginDialog(QWidget *parent) : QDialog(parent), ui(new Ui::LoginDialog) { ui->setupUi(this); ui->progressBar->setVisible(false); ui->buttonBox->button(QDialogButtonBox::Ok)->setEnabled(false); setAttribute(Qt::WA_ShowModal); connect(ui->buttonBox, &QDialogButtonBox::accepted, this, &QDialog::accept); connect(ui->buttonBox, &QDialogButtonBox::rejected, this, &QDialog::reject); } LoginDialog::~LoginDialog() { delete ui; } // Stage 1: User interaction void LoginDialog::accept() { setResult(Accepted); loop.quit(); } void LoginDialog::reject() { setResult(Rejected); loop.quit(); } void LoginDialog::setUserInputsEnabled(bool enable) { ui->userTextBox->setEnabled(enable); ui->passTextBox->setEnabled(enable); ui->buttonBox->setEnabled(enable); } // Enable the OK button only when both textboxes contain something. void LoginDialog::on_userTextBox_textEdited(QString newText) { ui->buttonBox->button(QDialogButtonBox::Ok) ->setEnabled(!newText.isEmpty() && !ui->passTextBox->text().isEmpty()); } void LoginDialog::on_passTextBox_textEdited(QString newText) { ui->buttonBox->button(QDialogButtonBox::Ok) ->setEnabled(!newText.isEmpty() && !ui->userTextBox->text().isEmpty()); } // Stage 2: Task interaction void LoginDialog::onTaskFailed(QString failure) { // Set message ui->label->setText("" + failure + ""); // Return setResult(Rejected); loop.quit(); } void LoginDialog::onTaskSucceeded() { setResult(Accepted); loop.quit(); } void LoginDialog::onTaskStatus(QString status) { ui->label->setText(status); } void LoginDialog::onTaskProgress(qint64 current, qint64 total) { ui->progressBar->setMaximum(total); ui->progressBar->setValue(current); } // Public interface MojangAccountPtr LoginDialog::newAccount(QWidget *parent, QString msg) { LoginDialog dlg(parent); dlg.show(); dlg.ui->label->setText(msg); while (1) { // Show dialog dlg.loop.exec(); // Close if cancel was clicked if (dlg.result() == Rejected) return nullptr; // Read values QString username(dlg.ui->userTextBox->text()); QString password(dlg.ui->passTextBox->text()); // disable inputs dlg.setUserInputsEnabled(false); dlg.ui->progressBar->setVisible(true); // Start login process MojangAccountPtr account = MojangAccount::createFromUsername(username); auto task = account->login(nullptr, password); // show progess connect(task.get(), &ProgressProvider::failed, &dlg, &LoginDialog::onTaskFailed); connect(task.get(), &ProgressProvider::succeeded, &dlg, &LoginDialog::onTaskSucceeded); connect(task.get(), &ProgressProvider::status, &dlg, &LoginDialog::onTaskStatus); connect(task.get(), &ProgressProvider::progress, &dlg, &LoginDialog::onTaskProgress); // Start task if (!task->isRunning()) task->start(); if (task->isRunning()) dlg.loop.exec(); // Be done if (dlg.result() == Accepted) return account; // Otherwise, re-enable user inputs and begin anew dlg.setUserInputsEnabled(true); dlg.ui->progressBar->setVisible(false); } }