#include "ServersPage.h" #include "ui_ServersPage.h" #include #include #include #include #include #include #include #include #include #include #include static const int COLUMN_COUNT = 2; // 3 , TBD: latency and other nice things. struct Server { // Types enum class AcceptsTextures : int { ASK = 0, ALWAYS = 1, NEVER = 2 }; // Methods Server() { m_name = QObject::tr("Minecraft Server"); } Server(const QString & name, const QString & address) { m_name = name; m_address = address; } Server(nbt::tag_compound& server) { std::string addressStr(server["ip"]); m_address = QString::fromUtf8(addressStr.c_str()); std::string nameStr(server["name"]); m_name = QString::fromUtf8(nameStr.c_str()); if(server["icon"]) { std::string base64str(server["icon"]); m_icon = QByteArray::fromBase64(base64str.c_str()); } if(server.has_key("acceptTextures", nbt::tag_type::Byte)) { bool value = server["acceptTextures"].as().get(); if(value) { m_acceptsTextures = AcceptsTextures::ALWAYS; } else { m_acceptsTextures = AcceptsTextures::NEVER; } } } void serialize(nbt::tag_compound& server) { server.insert("name", m_name.trimmed().toUtf8().toStdString()); server.insert("ip", m_address.trimmed().toUtf8().toStdString()); if(m_icon.size()) { server.insert("icon", m_icon.toBase64().toStdString()); } if(m_acceptsTextures != AcceptsTextures::ASK) { server.insert("acceptTextures", nbt::tag_byte(m_acceptsTextures == AcceptsTextures::ALWAYS)); } } // Data - persistent and user changeable QString m_name; QString m_address; AcceptsTextures m_acceptsTextures = AcceptsTextures::ASK; // Data - persistent and automatically updated QByteArray m_icon; // Data - temporary bool m_checked = false; bool m_up = false; QString m_motd; // https://mctools.org/motd-creator int m_ping = 0; int m_currentPlayers = 0; int m_maxPlayers = 0; }; static std::unique_ptr parseServersDat(const QString& filename) { try { QByteArray input = FS::read(filename); std::istringstream foo(std::string(input.constData(), input.size())); auto pair = nbt::io::read_compound(foo); if(pair.first != "") return nullptr; if(pair.second == nullptr) return nullptr; return std::move(pair.second); } catch (...) { return nullptr; } } static bool serializeServerDat(const QString& filename, nbt::tag_compound * levelInfo) { try { if(!FS::ensureFilePathExists(filename)) { return false; } std::ostringstream s; nbt::io::write_tag("", *levelInfo, s); QByteArray val(s.str().data(), (int) s.str().size() ); FS::write(filename, val); return true; } catch (...) { return false; } } class ServersModel: public QAbstractListModel { Q_OBJECT public: enum Roles { ServerPtrRole = Qt::UserRole, }; explicit ServersModel(const QString &path, QObject *parent = 0) : QAbstractListModel(parent) { m_path = path; m_watcher = new QFileSystemWatcher(this); connect(m_watcher, &QFileSystemWatcher::fileChanged, this, &ServersModel::fileChanged); connect(m_watcher, &QFileSystemWatcher::directoryChanged, this, &ServersModel::dirChanged); m_saveTimer.setSingleShot(true); m_saveTimer.setInterval(5000); connect(&m_saveTimer, &QTimer::timeout, this, &ServersModel::save_internal); } virtual ~ServersModel() {}; void observe() { if(m_observed) { return; } m_observed = true; if(!m_loaded) { load(); } updateFSObserver(); } void unobserve() { if(!m_observed) { return; } m_observed = false; updateFSObserver(); } void lock() { if(m_locked) { return; } saveNow(); m_locked = true; updateFSObserver(); } void unlock() { if(!m_locked) { return; } m_locked = false; updateFSObserver(); } int addEmptyRow(int position) { if(m_locked) { return -1; } if(position < 0 || position >= rowCount()) { position = rowCount(); } beginInsertRows(QModelIndex(), position, position); m_servers.insert(position, Server()); endInsertRows(); scheduleSave(); return position; } bool removeRow(int row) { if(m_locked) { return false; } if(row < 0 || row >= rowCount()) { return false; } beginRemoveRows(QModelIndex(), row, row); m_servers.removeAt(row); endRemoveRows(); // does absolutely nothing, the selected server stays as the next line... scheduleSave(); return true; } bool moveUp(int row) { if(m_locked) { return false; } if(row <= 0) { return false; } beginMoveRows(QModelIndex(), row, row, QModelIndex(), row - 1); m_servers.swap(row-1, row); endMoveRows(); scheduleSave(); return true; } bool moveDown(int row) { if(m_locked) { return false; } int count = rowCount(); if(row + 1 >= count) { return false; } beginMoveRows(QModelIndex(), row, row, QModelIndex(), row + 2); m_servers.swap(row+1, row); endMoveRows(); scheduleSave(); return true; } QVariant headerData(int section, Qt::Orientation orientation, int role) const override { if (section < 0 || section >= COLUMN_COUNT) return QVariant(); if(role == Qt::DisplayRole) { switch(section) { case 0: return tr("Name"); case 1: return tr("Address"); case 2: return tr("Latency"); } } return QAbstractListModel::headerData(section, orientation, role); } virtual QVariant data(const QModelIndex &index, int role = Qt::DisplayRole) const override { if (!index.isValid()) return QVariant(); int row = index.row(); int column = index.column(); if(column < 0 || column >= COLUMN_COUNT) return QVariant(); if (row < 0 || row >= m_servers.size()) return QVariant(); switch(column) { case 0: switch (role) { case Qt::DecorationRole: { auto & bytes = m_servers[row].m_icon; if(bytes.size()) { QPixmap px; if(px.loadFromData(bytes)) return QIcon(px); } return APPLICATION->getThemedIcon("unknown_server"); } case Qt::DisplayRole: return m_servers[row].m_name; case ServerPtrRole: return QVariant::fromValue((void *)&m_servers[row]); default: return QVariant(); } case 1: switch (role) { case Qt::DisplayRole: return m_servers[row].m_address; default: return QVariant(); } case 2: switch (role) { case Qt::DisplayRole: return m_servers[row].m_ping; default: return QVariant(); } default: return QVariant(); } } virtual int rowCount(const QModelIndex &parent = QModelIndex()) const override { return m_servers.size(); } int columnCount(const QModelIndex & parent) const override { return COLUMN_COUNT; } Server * at(int index) { if(index < 0 || index >= rowCount()) { return nullptr; } return &m_servers[index]; } void setName(int row, const QString & name) { if(m_locked) { return; } auto server = at(row); if(!server || server->m_name == name) { return; } server->m_name = name; emit dataChanged(index(row, 0), index(row, COLUMN_COUNT - 1)); scheduleSave(); } void setAddress(int row, const QString & address) { if(m_locked) { return; } auto server = at(row); if(!server || server->m_address == address) { return; } server->m_address = address; emit dataChanged(index(row, 0), index(row, COLUMN_COUNT - 1)); scheduleSave(); } void setAcceptsTextures(int row, Server::AcceptsTextures textures) { if(m_locked) { return; } auto server = at(row); if(!server || server->m_acceptsTextures == textures) { return; } server->m_acceptsTextures = textures; emit dataChanged(index(row, 0), index(row, COLUMN_COUNT - 1)); scheduleSave(); } void load() { cancelSave(); beginResetModel(); QList servers; auto serversDat = parseServersDat(serversPath()); if(serversDat) { auto &serversList = serversDat->at("servers").as(); for(auto iter = serversList.begin(); iter != serversList.end(); iter++) { auto & serverTag = (*iter).as(); Server s(serverTag); servers.append(s); } } m_servers.swap(servers); m_loaded = true; endResetModel(); } void saveNow() { if(saveIsScheduled()) { save_internal(); } } public slots: void dirChanged(const QString& path) { qDebug() << "Changed:" << path; load(); } void fileChanged(const QString& path) { qDebug() << "Changed:" << path; } private slots: void save_internal() { cancelSave(); QString path = serversPath(); qDebug() << "Server list about to be saved to" << path; nbt::tag_compound out; nbt::tag_list list; for(auto & server: m_servers) { nbt::tag_compound serverNbt; server.serialize(serverNbt); list.push_back(std::move(serverNbt)); } out.insert("servers", nbt::value(std::move(list))); if(!serializeServerDat(path, &out)) { qDebug() << "Failed to save server list:" << path << "Will try again."; scheduleSave(); } } private: void scheduleSave() { if(!m_loaded) { qDebug() << "Server list should never save if it didn't successfully load, path:" << m_path; return; } if(!m_dirty) { m_dirty = true; qDebug() << "Server list save is scheduled for" << m_path; } m_saveTimer.start(); } void cancelSave() { m_dirty = false; m_saveTimer.stop(); } bool saveIsScheduled() const { return m_dirty; } void updateFSObserver() { bool observingFS = m_watcher->directories().contains(m_path); if(m_observed && m_locked) { if(!observingFS) { qWarning() << "Will watch" << m_path; if(!m_watcher->addPath(m_path)) { qWarning() << "Failed to start watching" << m_path; } } } else { if(observingFS) { qWarning() << "Will stop watching" << m_path; if(!m_watcher->removePath(m_path)) { qWarning() << "Failed to stop watching" << m_path; } } } } QString serversPath() { QFileInfo foo(FS::PathCombine(m_path, "servers.dat")); return foo.filePath(); } private: bool m_loaded = false; bool m_locked = false; bool m_observed = false; bool m_dirty = false; QString m_path; QList m_servers; QFileSystemWatcher *m_watcher = nullptr; QTimer m_saveTimer; }; ServersPage::ServersPage(InstancePtr inst, QWidget* parent) : QMainWindow(parent), ui(new Ui::ServersPage) { ui->setupUi(this); m_inst = inst; m_model = new ServersModel(inst->gameRoot(), this); ui->serversView->setIconSize(QSize(64,64)); ui->serversView->setModel(m_model); ui->serversView->setContextMenuPolicy(Qt::CustomContextMenu); connect(ui->serversView, &QTreeView::customContextMenuRequested, this, &ServersPage::ShowContextMenu); auto head = ui->serversView->header(); if(head->count()) { head->setSectionResizeMode(0, QHeaderView::Stretch); for(int i = 1; i < head->count(); i++) { head->setSectionResizeMode(i, QHeaderView::ResizeToContents); } } auto selectionModel = ui->serversView->selectionModel(); connect(selectionModel, &QItemSelectionModel::currentChanged, this, &ServersPage::currentChanged); connect(m_inst.get(), &MinecraftInstance::runningStatusChanged, this, &ServersPage::on_RunningState_changed); connect(ui->nameLine, &QLineEdit::textEdited, this, &ServersPage::nameEdited); connect(ui->addressLine, &QLineEdit::textEdited, this, &ServersPage::addressEdited); connect(ui->resourceComboBox, SIGNAL(currentIndexChanged(int)), this, SLOT(resourceIndexChanged(int))); connect(m_model, &QAbstractItemModel::rowsRemoved, this, &ServersPage::rowsRemoved); m_locked = m_inst->isRunning(); if(m_locked) { m_model->lock(); } updateState(); } ServersPage::~ServersPage() { m_model->saveNow(); delete ui; } void ServersPage::ShowContextMenu(const QPoint& pos) { auto menu = ui->toolBar->createContextMenu(this, tr("Context menu")); menu->exec(ui->serversView->mapToGlobal(pos)); delete menu; } QMenu * ServersPage::createPopupMenu() { QMenu* filteredMenu = QMainWindow::createPopupMenu(); filteredMenu->removeAction( ui->toolBar->toggleViewAction() ); return filteredMenu; } void ServersPage::on_RunningState_changed(bool running) { if(m_locked == running) { return; } m_locked = running; if(m_locked) { m_model->lock(); } else { m_model->unlock(); } updateState(); } void ServersPage::currentChanged(const QModelIndex ¤t, const QModelIndex &previous) { int nextServer = -1; if (!current.isValid()) { nextServer = -1; } else { nextServer = current.row(); } currentServer = nextServer; updateState(); } // WARNING: this is here because currentChanged is not accurate when removing rows. the current item needs to be fixed up after removal. void ServersPage::rowsRemoved(const QModelIndex& parent, int first, int last) { if(currentServer < first) { // current was before the removal return; } else if(currentServer >= first && currentServer <= last) { // current got removed... return; } else { // current was past the removal int count = last - first + 1; currentServer -= count; } } void ServersPage::nameEdited(const QString& name) { m_model->setName(currentServer, name); } void ServersPage::addressEdited(const QString& address) { m_model->setAddress(currentServer, address); } void ServersPage::resourceIndexChanged(int index) { auto acceptsTextures = Server::AcceptsTextures(index); m_model->setAcceptsTextures(currentServer, acceptsTextures); } void ServersPage::updateState() { auto server = m_model->at(currentServer); bool serverEditEnabled = server && !m_locked; ui->addressLine->setEnabled(serverEditEnabled); ui->nameLine->setEnabled(serverEditEnabled); ui->resourceComboBox->setEnabled(serverEditEnabled); ui->actionMove_Down->setEnabled(serverEditEnabled); ui->actionMove_Up->setEnabled(serverEditEnabled); ui->actionRemove->setEnabled(serverEditEnabled); ui->actionJoin->setEnabled(serverEditEnabled); if(server) { ui->addressLine->setText(server->m_address); ui->nameLine->setText(server->m_name); ui->resourceComboBox->setCurrentIndex(int(server->m_acceptsTextures)); } else { ui->addressLine->setText(QString()); ui->nameLine->setText(QString()); ui->resourceComboBox->setCurrentIndex(0); } ui->actionAdd->setDisabled(m_locked); } void ServersPage::openedImpl() { m_model->observe(); } void ServersPage::closedImpl() { m_model->unobserve(); } void ServersPage::on_actionAdd_triggered() { int position = m_model->addEmptyRow(currentServer + 1); if(position < 0) { return; } // select the new row ui->serversView->selectionModel()->setCurrentIndex( m_model->index(position), QItemSelectionModel::SelectCurrent | QItemSelectionModel::Clear | QItemSelectionModel::Rows ); currentServer = position; } void ServersPage::on_actionRemove_triggered() { m_model->removeRow(currentServer); } void ServersPage::on_actionMove_Up_triggered() { if(m_model->moveUp(currentServer)) { currentServer --; } } void ServersPage::on_actionMove_Down_triggered() { if(m_model->moveDown(currentServer)) { currentServer ++; } } void ServersPage::on_actionJoin_triggered() { const auto &address = m_model->at(currentServer)->m_address; APPLICATION->launch(m_inst, true, nullptr, std::make_shared(MinecraftServerTarget::parse(address))); } #include "ServersPage.moc"