// SPDX-License-Identifier: GPL-3.0-only /* * PolyMC - Minecraft Launcher * Copyright (c) 2022 Sefa Eyeoglu * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, version 3. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * This file incorporates work covered by the following copyright and * permission notice: * * Copyright 2013-2021 MultiMC Contributors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "FlameModPage.h" #include "ui_ModPage.h" #include "FlameModModel.h" #include "ui/dialogs/ModDownloadDialog.h" FlameModPage::FlameModPage(ModDownloadDialog* dialog, BaseInstance* instance) : ModPage(dialog, instance, new FlameAPI()) { listModel = new FlameMod::ListModel(this); ui->packView->setModel(listModel); // index is used to set the sorting with the flame api ui->sortByBox->addItem(tr("Sort by Featured")); ui->sortByBox->addItem(tr("Sort by Popularity")); ui->sortByBox->addItem(tr("Sort by last updated")); ui->sortByBox->addItem(tr("Sort by Name")); ui->sortByBox->addItem(tr("Sort by Author")); ui->sortByBox->addItem(tr("Sort by Downloads")); // sometimes Qt just ignores virtual slots and doesn't work as intended it seems, // so it's best not to connect them in the parent's contructor... connect(ui->sortByBox, SIGNAL(currentIndexChanged(int)), this, SLOT(triggerSearch())); connect(ui->packView->selectionModel(), &QItemSelectionModel::currentChanged, this, &FlameModPage::onSelectionChanged); connect(ui->versionSelectionBox, &QComboBox::currentTextChanged, this, &FlameModPage::onVersionSelectionChanged); connect(ui->modSelectionButton, &QPushButton::clicked, this, &FlameModPage::onModSelected); } auto FlameModPage::validateVersion(ModPlatform::IndexedVersion& ver, QString mineVer, QString loaderVer) const -> bool { (void) loaderVer; return ver.mcVersion.contains(mineVer); } // We override this so that it refreshes correctly, otherwise it wouldn't show // any mod on the mod list, because the CF API does not support it :( void FlameModPage::filterMods() { filter_dialog.execWithInstance(static_cast(m_instance)); int prev_size = m_filter->versions.size(); m_filter = filter_dialog.getFilter(); int new_size = m_filter->versions.size(); if(new_size <= 1 && new_size != prev_size) listModel->refresh(); if(ui->versionSelectionBox->count() > 0){ ui->versionSelectionBox->clear(); updateModVersions(); } } // I don't know why, but doing this on the parent class makes it so that // other mod providers start loading before being selected, at least with // my Qt, so we need to implement this in every derived class... auto FlameModPage::shouldDisplay() const -> bool { return true; }