// SPDX-License-Identifier: GPL-3.0-only /* * PolyMC - Minecraft Launcher * Copyright (C) 2022 Sefa Eyeoglu * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, version 3. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * This file incorporates work covered by the following copyright and * permission notice: * * Copyright 2013-2021 MultiMC Contributors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include #include #include #include #include "World.h" #include "GZip.h" #include #include #include #include #include #include #include #include #include #include #include using std::optional; using std::nullopt; GameType::GameType(std::optional original): original(original) { if(!original) { return; } switch(*original) { case 0: type = GameType::Survival; break; case 1: type = GameType::Creative; break; case 2: type = GameType::Adventure; break; case 3: type = GameType::Spectator; break; default: break; } } QString GameType::toTranslatedString() const { switch (type) { case GameType::Survival: return QCoreApplication::translate("GameType", "Survival"); case GameType::Creative: return QCoreApplication::translate("GameType", "Creative"); case GameType::Adventure: return QCoreApplication::translate("GameType", "Adventure"); case GameType::Spectator: return QCoreApplication::translate("GameType", "Spectator"); default: break; } if(original) { return QCoreApplication::translate("GameType", "Unknown (%1)").arg(*original); } return QCoreApplication::translate("GameType", "Undefined"); } QString GameType::toLogString() const { switch (type) { case GameType::Survival: return "Survival"; case GameType::Creative: return "Creative"; case GameType::Adventure: return "Adventure"; case GameType::Spectator: return "Spectator"; default: break; } if(original) { return QString("Unknown (%1)").arg(*original); } return "Undefined"; } std::unique_ptr parseLevelDat(QByteArray data) { QByteArray output; if(!GZip::unzip(data, output)) { return nullptr; } std::istringstream foo(std::string(output.constData(), output.size())); try { auto pair = nbt::io::read_compound(foo); if(pair.first != "") return nullptr; if(pair.second == nullptr) return nullptr; return std::move(pair.second); } catch (const nbt::io::input_error &e) { qWarning() << "Unable to parse level.dat:" << e.what(); return nullptr; } } QByteArray serializeLevelDat(nbt::tag_compound * levelInfo) { std::ostringstream s; nbt::io::write_tag("", *levelInfo, s); QByteArray val( s.str().data(), (int) s.str().size() ); return val; } QString getLevelDatFromFS(const QFileInfo &file) { QDir worldDir(file.filePath()); if(!file.isDir() || !worldDir.exists("level.dat")) { return QString(); } return worldDir.absoluteFilePath("level.dat"); } QByteArray getLevelDatDataFromFS(const QFileInfo &file) { auto fullFilePath = getLevelDatFromFS(file); if(fullFilePath.isNull()) { return QByteArray(); } QFile f(fullFilePath); if(!f.open(QIODevice::ReadOnly)) { return QByteArray(); } return f.readAll(); } bool putLevelDatDataToFS(const QFileInfo &file, QByteArray & data) { auto fullFilePath = getLevelDatFromFS(file); if(fullFilePath.isNull()) { return false; } QSaveFile f(fullFilePath); if(!f.open(QIODevice::WriteOnly)) { return false; } QByteArray compressed; if(!GZip::zip(data, compressed)) { return false; } if(f.write(compressed) != compressed.size()) { f.cancelWriting(); return false; } return f.commit(); } int64_t calculateWorldSize(const QFileInfo &file) { if (file.isFile() && file.suffix() == "zip") { return file.size(); } else if(file.isDir()) { QDirIterator it(file.absoluteFilePath(), QDir::Files, QDirIterator::Subdirectories); int64_t total = 0; while (it.hasNext()) { total += it.fileInfo().size(); it.next(); } return total; } return -1; } World::World(const QFileInfo &file) { repath(file); } void World::repath(const QFileInfo &file) { m_containerFile = file; m_folderName = file.fileName(); m_size = calculateWorldSize(file); if(file.isFile() && file.suffix() == "zip") { m_iconFile = QString(); readFromZip(file); } else if(file.isDir()) { QFileInfo assumedIconPath(file.absoluteFilePath() + "/icon.png"); if(assumedIconPath.exists()) { m_iconFile = assumedIconPath.absoluteFilePath(); } readFromFS(file); } } bool World::resetIcon() { if(m_iconFile.isNull()) { return false; } if(QFile(m_iconFile).remove()) { m_iconFile = QString(); return true; } return false; } void World::readFromFS(const QFileInfo &file) { auto bytes = getLevelDatDataFromFS(file); if(bytes.isEmpty()) { is_valid = false; return; } loadFromLevelDat(bytes); levelDatTime = file.lastModified(); } void World::readFromZip(const QFileInfo &file) { QuaZip zip(file.absoluteFilePath()); is_valid = zip.open(QuaZip::mdUnzip); if (!is_valid) { return; } auto [location, _] = MMCZip::findFolderOfFileInZip(&zip, {"level.dat"}); is_valid = !location.isEmpty(); if (!is_valid) { return; } m_containerOffsetPath = location; QuaZipFile zippedFile(&zip); // read the install profile is_valid = zip.setCurrentFile(location + "level.dat"); if (!is_valid) { return; } is_valid = zippedFile.open(QIODevice::ReadOnly); QuaZipFileInfo64 levelDatInfo; zippedFile.getFileInfo(&levelDatInfo); auto modTime = levelDatInfo.getNTFSmTime(); if(!modTime.isValid()) { modTime = levelDatInfo.dateTime; } levelDatTime = modTime; if (!is_valid) { return; } loadFromLevelDat(zippedFile.readAll()); zippedFile.close(); } bool World::install(const QString &to, const QString &name) { auto finalPath = FS::PathCombine(to, FS::DirNameFromString(m_actualName, to)); if(!FS::ensureFolderPathExists(finalPath)) { return false; } bool ok = false; if(m_containerFile.isFile()) { QuaZip zip(m_containerFile.absoluteFilePath()); if (!zip.open(QuaZip::mdUnzip)) { return false; } ok = !MMCZip::extractSubDir(&zip, m_containerOffsetPath, finalPath); } else if(m_containerFile.isDir()) { QString from = m_containerFile.filePath(); ok = FS::copy(from, finalPath)(); } if(ok && !name.isEmpty() && m_actualName != name) { QFileInfo finalPathInfo(finalPath); World newWorld(finalPathInfo); if(newWorld.isValid()) { newWorld.rename(name); } } return ok; } bool World::rename(const QString &newName) { if(m_containerFile.isFile()) { return false; } auto data = getLevelDatDataFromFS(m_containerFile); if(data.isEmpty()) { return false; } auto worldData = parseLevelDat(data); if(!worldData) { return false; } auto &val = worldData->at("Data"); if(val.get_type() != nbt::tag_type::Compound) { return false; } auto &dataCompound = val.as(); dataCompound.put("LevelName", nbt::value_initializer(newName.toUtf8().data())); data = serializeLevelDat(worldData.get()); putLevelDatDataToFS(m_containerFile, data); m_actualName = newName; QDir parentDir(m_containerFile.absoluteFilePath()); parentDir.cdUp(); QFile container(m_containerFile.absoluteFilePath()); auto dirName = FS::DirNameFromString(m_actualName, parentDir.absolutePath()); container.rename(parentDir.absoluteFilePath(dirName)); return true; } namespace { optional read_string (nbt::value& parent, const char * name) { try { auto &namedValue = parent.at(name); if(namedValue.get_type() != nbt::tag_type::String) { return nullopt; } auto & tag_str = namedValue.as(); return QString::fromStdString(tag_str.get()); } catch (const std::out_of_range &e) { // fallback for old world formats qWarning() << "String NBT tag" << name << "could not be found."; return nullopt; } catch (const std::bad_cast &e) { // type mismatch qWarning() << "NBT tag" << name << "could not be converted to string."; return nullopt; } } optional read_long (nbt::value& parent, const char * name) { try { auto &namedValue = parent.at(name); if(namedValue.get_type() != nbt::tag_type::Long) { return nullopt; } auto & tag_str = namedValue.as(); return tag_str.get(); } catch (const std::out_of_range &e) { // fallback for old world formats qWarning() << "Long NBT tag" << name << "could not be found."; return nullopt; } catch (const std::bad_cast &e) { // type mismatch qWarning() << "NBT tag" << name << "could not be converted to long."; return nullopt; } } optional read_int (nbt::value& parent, const char * name) { try { auto &namedValue = parent.at(name); if(namedValue.get_type() != nbt::tag_type::Int) { return nullopt; } auto & tag_str = namedValue.as(); return tag_str.get(); } catch (const std::out_of_range &e) { // fallback for old world formats qWarning() << "Int NBT tag" << name << "could not be found."; return nullopt; } catch (const std::bad_cast &e) { // type mismatch qWarning() << "NBT tag" << name << "could not be converted to int."; return nullopt; } } GameType read_gametype(nbt::value& parent, const char * name) { return GameType(read_int(parent, name)); } } void World::loadFromLevelDat(QByteArray data) { auto levelData = parseLevelDat(data); if(!levelData) { is_valid = false; return; } nbt::value * valPtr = nullptr; try { valPtr = &levelData->at("Data"); } catch (const std::out_of_range &e) { qWarning() << "Unable to read NBT tags from " << m_folderName << ":" << e.what(); is_valid = false; return; } nbt::value &val = *valPtr; is_valid = val.get_type() == nbt::tag_type::Compound; if(!is_valid) return; auto name = read_string(val, "LevelName"); m_actualName = name ? *name : m_folderName; auto timestamp = read_long(val, "LastPlayed"); m_lastPlayed = timestamp ? QDateTime::fromMSecsSinceEpoch(*timestamp) : levelDatTime; m_gameType = read_gametype(val, "GameType"); optional randomSeed; try { auto &WorldGen_val = val.at("WorldGenSettings"); randomSeed = read_long(WorldGen_val, "seed"); } catch (const std::out_of_range &) {} if(!randomSeed) { randomSeed = read_long(val, "RandomSeed"); } m_randomSeed = randomSeed ? *randomSeed : 0; qDebug() << "World Name:" << m_actualName; qDebug() << "Last Played:" << m_lastPlayed.toString(); if(randomSeed) { qDebug() << "Seed:" << *randomSeed; } qDebug() << "Size:" << m_size; qDebug() << "GameType:" << m_gameType.toLogString(); } bool World::replace(World &with) { if (!destroy()) return false; bool success = FS::copy(with.m_containerFile.filePath(), m_containerFile.path())(); if (success) { m_folderName = with.m_folderName; m_containerFile.refresh(); } return success; } bool World::destroy() { if(!is_valid) return false; if (m_containerFile.isDir()) { QDir d(m_containerFile.filePath()); return d.removeRecursively(); } else if(m_containerFile.isFile()) { QFile file(m_containerFile.absoluteFilePath()); return file.remove(); } return true; } bool World::operator==(const World &other) const { return is_valid == other.is_valid && folderName() == other.folderName(); }