sneedmc/launcher/minecraft/ComponentUpdateTask.cpp
2022-04-14 16:50:04 +02:00

706 lines
22 KiB
C++

#include "ComponentUpdateTask.h"
#include "PackProfile_p.h"
#include "PackProfile.h"
#include "Component.h"
#include "meta/Index.h"
#include "meta/VersionList.h"
#include "meta/Version.h"
#include "ComponentUpdateTask_p.h"
#include "cassert"
#include "Version.h"
#include "net/Mode.h"
#include "OneSixVersionFormat.h"
#include "Application.h"
/*
* This is responsible for loading the components of a component list AND resolving dependency issues between them
*/
/*
* FIXME: the 'one shot async task' nature of this does not fit the intended usage
* Really, it should be a reactor/state machine that receives input from the application
* and dynamically adapts to changing requirements...
*
* The reactor should be the only entry into manipulating the PackProfile.
* See: https://en.wikipedia.org/wiki/Reactor_pattern
*/
/*
* Or make this operate on a snapshot of the PackProfile state, then merge results in as long as the snapshot and PackProfile didn't change?
* If the component list changes, start over.
*/
ComponentUpdateTask::ComponentUpdateTask(Mode mode, Net::Mode netmode, PackProfile* list, QObject* parent)
: Task(parent)
{
d.reset(new ComponentUpdateTaskData);
d->m_list = list;
d->mode = mode;
d->netmode = netmode;
}
ComponentUpdateTask::~ComponentUpdateTask()
{
}
void ComponentUpdateTask::executeTask()
{
qDebug() << "Loading components";
loadComponents();
}
namespace
{
enum class LoadResult
{
LoadedLocal,
RequiresRemote,
Failed
};
LoadResult composeLoadResult(LoadResult a, LoadResult b)
{
if (a < b)
{
return b;
}
return a;
}
static LoadResult loadComponent(ComponentPtr component, Task::Ptr& loadTask, Net::Mode netmode)
{
if(component->m_loaded)
{
qDebug() << component->getName() << "is already loaded";
return LoadResult::LoadedLocal;
}
LoadResult result = LoadResult::Failed;
auto customPatchFilename = component->getFilename();
if(QFile::exists(customPatchFilename))
{
// if local file exists...
// check for uid problems inside...
bool fileChanged = false;
auto file = ProfileUtils::parseJsonFile(QFileInfo(customPatchFilename), false);
if(file->uid != component->m_uid)
{
file->uid = component->m_uid;
fileChanged = true;
}
if(fileChanged)
{
// FIXME: @QUALITY do not ignore return value
ProfileUtils::saveJsonFile(OneSixVersionFormat::versionFileToJson(file), customPatchFilename);
}
component->m_file = file;
component->m_loaded = true;
result = LoadResult::LoadedLocal;
}
else
{
auto metaVersion = APPLICATION->metadataIndex()->get(component->m_uid, component->m_version);
component->m_metaVersion = metaVersion;
if(metaVersion->isLoaded())
{
component->m_loaded = true;
result = LoadResult::LoadedLocal;
}
else
{
metaVersion->load(netmode);
loadTask = metaVersion->getCurrentTask();
if(loadTask)
result = LoadResult::RequiresRemote;
else if (metaVersion->isLoaded())
result = LoadResult::LoadedLocal;
else
result = LoadResult::Failed;
}
}
return result;
}
// FIXME: dead code. determine if this can still be useful?
/*
static LoadResult loadPackProfile(ComponentPtr component, Task::Ptr& loadTask, Net::Mode netmode)
{
if(component->m_loaded)
{
qDebug() << component->getName() << "is already loaded";
return LoadResult::LoadedLocal;
}
LoadResult result = LoadResult::Failed;
auto metaList = APPLICATION->metadataIndex()->get(component->m_uid);
if(metaList->isLoaded())
{
component->m_loaded = true;
result = LoadResult::LoadedLocal;
}
else
{
metaList->load(netmode);
loadTask = metaList->getCurrentTask();
result = LoadResult::RequiresRemote;
}
return result;
}
*/
static LoadResult loadIndex(Task::Ptr& loadTask, Net::Mode netmode)
{
// FIXME: DECIDE. do we want to run the update task anyway?
if(APPLICATION->metadataIndex()->isLoaded())
{
qDebug() << "Index is already loaded";
return LoadResult::LoadedLocal;
}
APPLICATION->metadataIndex()->load(netmode);
loadTask = APPLICATION->metadataIndex()->getCurrentTask();
if(loadTask)
{
return LoadResult::RequiresRemote;
}
// FIXME: this is assuming the load succeeded... did it really?
return LoadResult::LoadedLocal;
}
}
void ComponentUpdateTask::loadComponents()
{
LoadResult result = LoadResult::LoadedLocal;
size_t taskIndex = 0;
size_t componentIndex = 0;
d->remoteLoadSuccessful = true;
// load the main index (it is needed to determine if components can revert)
{
// FIXME: tear out as a method? or lambda?
Task::Ptr indexLoadTask;
auto singleResult = loadIndex(indexLoadTask, d->netmode);
result = composeLoadResult(result, singleResult);
if(indexLoadTask)
{
qDebug() << "Remote loading is being run for metadata index";
RemoteLoadStatus status;
status.type = RemoteLoadStatus::Type::Index;
d->remoteLoadStatusList.append(status);
connect(indexLoadTask.get(), &Task::succeeded, [=]()
{
remoteLoadSucceeded(taskIndex);
});
connect(indexLoadTask.get(), &Task::failed, [=](const QString & error)
{
remoteLoadFailed(taskIndex, error);
});
taskIndex++;
}
}
// load all the components OR their lists...
for (auto component: d->m_list->d->components)
{
Task::Ptr loadTask;
LoadResult singleResult;
RemoteLoadStatus::Type loadType;
// FIXME: to do this right, we need to load the lists and decide on which versions to use during dependency resolution. For now, ignore all that...
#if 0
switch(d->mode)
{
case Mode::Launch:
{
singleResult = loadComponent(component, loadTask, d->netmode);
loadType = RemoteLoadStatus::Type::Version;
break;
}
case Mode::Resolution:
{
singleResult = loadPackProfile(component, loadTask, d->netmode);
loadType = RemoteLoadStatus::Type::List;
break;
}
}
#else
singleResult = loadComponent(component, loadTask, d->netmode);
loadType = RemoteLoadStatus::Type::Version;
#endif
if(singleResult == LoadResult::LoadedLocal)
{
component->updateCachedData();
}
result = composeLoadResult(result, singleResult);
if (loadTask)
{
qDebug() << "Remote loading is being run for" << component->getName();
connect(loadTask.get(), &Task::succeeded, [=]()
{
remoteLoadSucceeded(taskIndex);
});
connect(loadTask.get(), &Task::failed, [=](const QString & error)
{
remoteLoadFailed(taskIndex, error);
});
RemoteLoadStatus status;
status.type = loadType;
status.PackProfileIndex = componentIndex;
d->remoteLoadStatusList.append(status);
taskIndex++;
}
componentIndex++;
}
d->remoteTasksInProgress = taskIndex;
switch(result)
{
case LoadResult::LoadedLocal:
{
// Everything got loaded. Advance to dependency resolution.
resolveDependencies(d->mode == Mode::Launch || d->netmode == Net::Mode::Offline);
break;
}
case LoadResult::RequiresRemote:
{
// we wait for signals.
break;
}
case LoadResult::Failed:
{
emitFailed(tr("Some component metadata load tasks failed."));
break;
}
}
}
namespace
{
struct RequireEx : public Meta::Require
{
size_t indexOfFirstDependee = 0;
};
struct RequireCompositionResult
{
bool ok;
RequireEx outcome;
};
using RequireExSet = std::set<RequireEx>;
}
static RequireCompositionResult composeRequirement(const RequireEx & a, const RequireEx & b)
{
assert(a.uid == b.uid);
RequireEx out;
out.uid = a.uid;
out.indexOfFirstDependee = std::min(a.indexOfFirstDependee, b.indexOfFirstDependee);
if(a.equalsVersion.isEmpty())
{
out.equalsVersion = b.equalsVersion;
}
else if (b.equalsVersion.isEmpty())
{
out.equalsVersion = a.equalsVersion;
}
else if (a.equalsVersion == b.equalsVersion)
{
out.equalsVersion = a.equalsVersion;
}
else
{
// FIXME: mark error as explicit version conflict
return {false, out};
}
if(a.suggests.isEmpty())
{
out.suggests = b.suggests;
}
else if (b.suggests.isEmpty())
{
out.suggests = a.suggests;
}
else
{
Version aVer(a.suggests);
Version bVer(b.suggests);
out.suggests = (aVer < bVer ? b.suggests : a.suggests);
}
return {true, out};
}
// gather the requirements from all components, finding any obvious conflicts
static bool gatherRequirementsFromComponents(const ComponentContainer & input, RequireExSet & output)
{
bool succeeded = true;
size_t componentNum = 0;
for(auto component: input)
{
auto &componentRequires = component->m_cachedRequires;
for(const auto & componentRequire: componentRequires)
{
auto found = std::find_if(output.cbegin(), output.cend(), [componentRequire](const Meta::Require & req){
return req.uid == componentRequire.uid;
});
RequireEx componenRequireEx;
componenRequireEx.uid = componentRequire.uid;
componenRequireEx.suggests = componentRequire.suggests;
componenRequireEx.equalsVersion = componentRequire.equalsVersion;
componenRequireEx.indexOfFirstDependee = componentNum;
if(found != output.cend())
{
// found... process it further
auto result = composeRequirement(componenRequireEx, *found);
if(result.ok)
{
output.erase(componenRequireEx);
output.insert(result.outcome);
}
else
{
qCritical()
<< "Conflicting requirements:"
<< componentRequire.uid
<< "versions:"
<< componentRequire.equalsVersion
<< ";"
<< (*found).equalsVersion;
}
succeeded &= result.ok;
}
else
{
// not found, accumulate
output.insert(componenRequireEx);
}
}
componentNum++;
}
return succeeded;
}
/// Get list of uids that can be trivially removed because nothing is depending on them anymore (and they are installed as deps)
static void getTrivialRemovals(const ComponentContainer & components, const RequireExSet & reqs, QStringList &toRemove)
{
for(const auto & component: components)
{
if(!component->m_dependencyOnly)
continue;
if(!component->m_cachedVolatile)
continue;
RequireEx reqNeedle;
reqNeedle.uid = component->m_uid;
const auto iter = reqs.find(reqNeedle);
if(iter == reqs.cend())
{
toRemove.append(component->m_uid);
}
}
}
/**
* handles:
* - trivial addition (there is an unmet requirement and it can be trivially met by adding something)
* - trivial version conflict of dependencies == explicit version required and installed is different
*
* toAdd - set of requirements than mean adding a new component
* toChange - set of requirements that mean changing version of an existing component
*/
static bool getTrivialComponentChanges(const ComponentIndex & index, const RequireExSet & input, RequireExSet & toAdd, RequireExSet & toChange)
{
enum class Decision
{
Undetermined,
Met,
Missing,
VersionNotSame,
LockedVersionNotSame
} decision = Decision::Undetermined;
QString reqStr;
bool succeeded = true;
// list the composed requirements and say if they are met or unmet
for(auto & req: input)
{
do
{
if(req.equalsVersion.isEmpty())
{
reqStr = QString("Req: %1").arg(req.uid);
if(index.contains(req.uid))
{
decision = Decision::Met;
}
else
{
toAdd.insert(req);
decision = Decision::Missing;
}
break;
}
else
{
reqStr = QString("Req: %1 == %2").arg(req.uid, req.equalsVersion);
const auto & compIter = index.find(req.uid);
if(compIter == index.cend())
{
toAdd.insert(req);
decision = Decision::Missing;
break;
}
auto & comp = (*compIter);
if(comp->getVersion() != req.equalsVersion)
{
if(comp->isCustom()) {
decision = Decision::LockedVersionNotSame;
} else {
if(comp->m_dependencyOnly)
{
decision = Decision::VersionNotSame;
}
else
{
decision = Decision::LockedVersionNotSame;
}
}
break;
}
decision = Decision::Met;
}
} while(false);
switch(decision)
{
case Decision::Undetermined:
qCritical() << "No decision for" << reqStr;
succeeded = false;
break;
case Decision::Met:
qDebug() << reqStr << "Is met.";
break;
case Decision::Missing:
qDebug() << reqStr << "Is missing and should be added at" << req.indexOfFirstDependee;
toAdd.insert(req);
break;
case Decision::VersionNotSame:
qDebug() << reqStr << "already has different version that can be changed.";
toChange.insert(req);
break;
case Decision::LockedVersionNotSame:
qDebug() << reqStr << "already has different version that cannot be changed.";
succeeded = false;
break;
}
}
return succeeded;
}
// FIXME, TODO: decouple dependency resolution from loading
// FIXME: This works directly with the PackProfile internals. It shouldn't! It needs richer data types than PackProfile uses.
// FIXME: throw all this away and use a graph
void ComponentUpdateTask::resolveDependencies(bool checkOnly)
{
qDebug() << "Resolving dependencies";
/*
* this is a naive dependency resolving algorithm. all it does is check for following conditions and react in simple ways:
* 1. There are conflicting dependencies on the same uid with different exact version numbers
* -> hard error
* 2. A dependency has non-matching exact version number
* -> hard error
* 3. A dependency is entirely missing and needs to be injected before the dependee(s)
* -> requirements are injected
*
* NOTE: this is a placeholder and should eventually be replaced with something 'serious'
*/
auto & components = d->m_list->d->components;
auto & componentIndex = d->m_list->d->componentIndex;
RequireExSet allRequires;
QStringList toRemove;
do
{
allRequires.clear();
toRemove.clear();
if(!gatherRequirementsFromComponents(components, allRequires))
{
emitFailed(tr("Conflicting requirements detected during dependency checking!"));
return;
}
getTrivialRemovals(components, allRequires, toRemove);
if(!toRemove.isEmpty())
{
qDebug() << "Removing obsolete components...";
for(auto & remove : toRemove)
{
qDebug() << "Removing" << remove;
d->m_list->remove(remove);
}
}
} while (!toRemove.isEmpty());
RequireExSet toAdd;
RequireExSet toChange;
bool succeeded = getTrivialComponentChanges(componentIndex, allRequires, toAdd, toChange);
if(!succeeded)
{
emitFailed(tr("Instance has conflicting dependencies."));
return;
}
if(checkOnly)
{
if(toAdd.size() || toChange.size())
{
emitFailed(tr("Instance has unresolved dependencies while loading/checking for launch."));
}
else
{
emitSucceeded();
}
return;
}
bool recursionNeeded = false;
if(toAdd.size())
{
// add stuff...
for(auto &add: toAdd)
{
ComponentPtr component = new Component(d->m_list, add.uid);
if(!add.equalsVersion.isEmpty())
{
// exact version
qDebug() << "Adding" << add.uid << "version" << add.equalsVersion << "at position" << add.indexOfFirstDependee;
component->m_version = add.equalsVersion;
}
else
{
// version needs to be decided
qDebug() << "Adding" << add.uid << "at position" << add.indexOfFirstDependee;
// ############################################################################################################
// HACK HACK HACK HACK FIXME: this is a placeholder for deciding what version to use. For now, it is hardcoded.
if(!add.suggests.isEmpty())
{
component->m_version = add.suggests;
}
else
{
if(add.uid == "org.lwjgl")
{
component->m_version = "2.9.1";
}
else if (add.uid == "org.lwjgl3")
{
component->m_version = "3.1.2";
}
else if (add.uid == "net.fabricmc.intermediary" || add.uid == "org.quiltmc.hashed")
{
auto minecraft = std::find_if(components.begin(), components.end(), [](ComponentPtr & cmp){
return cmp->getID() == "net.minecraft";
});
if(minecraft != components.end()) {
component->m_version = (*minecraft)->getVersion();
}
}
}
// HACK HACK HACK HACK FIXME: this is a placeholder for deciding what version to use. For now, it is hardcoded.
// ############################################################################################################
}
component->m_dependencyOnly = true;
// FIXME: this should not work directly with the component list
d->m_list->insertComponent(add.indexOfFirstDependee, component);
componentIndex[add.uid] = component;
}
recursionNeeded = true;
}
if(toChange.size())
{
// change a version of something that exists
for(auto &change: toChange)
{
// FIXME: this should not work directly with the component list
qDebug() << "Setting version of " << change.uid << "to" << change.equalsVersion;
auto component = componentIndex[change.uid];
component->setVersion(change.equalsVersion);
}
recursionNeeded = true;
}
if(recursionNeeded)
{
loadComponents();
}
else
{
emitSucceeded();
}
}
void ComponentUpdateTask::remoteLoadSucceeded(size_t taskIndex)
{
auto &taskSlot = d->remoteLoadStatusList[taskIndex];
if(taskSlot.finished)
{
qWarning() << "Got multiple results from remote load task" << taskIndex;
return;
}
qDebug() << "Remote task" << taskIndex << "succeeded";
taskSlot.succeeded = false;
taskSlot.finished = true;
d->remoteTasksInProgress --;
// update the cached data of the component from the downloaded version file.
if (taskSlot.type == RemoteLoadStatus::Type::Version)
{
auto component = d->m_list->getComponent(taskSlot.PackProfileIndex);
component->m_loaded = true;
component->updateCachedData();
}
checkIfAllFinished();
}
void ComponentUpdateTask::remoteLoadFailed(size_t taskIndex, const QString& msg)
{
auto &taskSlot = d->remoteLoadStatusList[taskIndex];
if(taskSlot.finished)
{
qWarning() << "Got multiple results from remote load task" << taskIndex;
return;
}
qDebug() << "Remote task" << taskIndex << "failed: " << msg;
d->remoteLoadSuccessful = false;
taskSlot.succeeded = false;
taskSlot.finished = true;
taskSlot.error = msg;
d->remoteTasksInProgress --;
checkIfAllFinished();
}
void ComponentUpdateTask::checkIfAllFinished()
{
if(d->remoteTasksInProgress)
{
// not yet...
return;
}
if(d->remoteLoadSuccessful)
{
// nothing bad happened... clear the temp load status and proceed with looking at dependencies
d->remoteLoadStatusList.clear();
resolveDependencies(d->mode == Mode::Launch);
}
else
{
// remote load failed... report error and bail
QStringList allErrorsList;
for(auto & item: d->remoteLoadStatusList)
{
if(!item.succeeded)
{
allErrorsList.append(item.error);
}
}
auto allErrors = allErrorsList.join("\n");
emitFailed(tr("Component metadata update task failed while downloading from remote server:\n%1").arg(allErrors));
d->remoteLoadStatusList.clear();
}
}