sneedmc/gui/dialogs/AccountListDialog.cpp
Petr Mrázek 0cb8ff40b2 Finish preliminary offline support
* ProgressProvider now has an abort() call
* Abort button support added to the progress dialog
* YggdrasilTask and MojangAccount adapted to support abort

YggdrasilTask will time out after 10 seconds of no network activity, or when the user pushes the Play Offline button.
In offline mode, all instance update tasks are skipped! This will need further work.
2013-12-08 17:34:45 +01:00

147 lines
4.2 KiB
C++

/* Copyright 2013 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "AccountListDialog.h"
#include "ui_AccountListDialog.h"
#include <QItemSelectionModel>
#include <logger/QsLog.h>
#include <logic/net/NetJob.h>
#include <gui/dialogs/EditAccountDialog.h>
#include <gui/dialogs/ProgressDialog.h>
#include <gui/dialogs/AccountSelectDialog.h>
#include <logic/tasks/Task.h>
#include <MultiMC.h>
AccountListDialog::AccountListDialog(QWidget *parent)
: QDialog(parent), ui(new Ui::AccountListDialog)
{
ui->setupUi(this);
m_accounts = MMC->accounts();
// TODO: Make the "Active?" column show checkboxes or radio buttons.
ui->listView->setModel(m_accounts.get());
QItemSelectionModel* selectionModel = ui->listView->selectionModel();
connect(selectionModel, &QItemSelectionModel::selectionChanged,
[this] (const QItemSelection& sel, const QItemSelection& dsel) { updateButtonStates(); });
connect(m_accounts.get(), SIGNAL(listChanged()), SLOT(listChanged()));
connect(m_accounts.get(), SIGNAL(activeAccountChanged()), SLOT(listChanged()));
updateButtonStates();
}
AccountListDialog::~AccountListDialog()
{
delete ui;
}
void AccountListDialog::listChanged()
{
updateButtonStates();
}
void AccountListDialog::on_addAccountBtn_clicked()
{
addAccount(tr("Please enter your Mojang or Minecraft account username and password to add your account."));
}
void AccountListDialog::on_rmAccountBtn_clicked()
{
QModelIndexList selection = ui->listView->selectionModel()->selectedIndexes();
if (selection.size() > 0)
{
QModelIndex selected = selection.first();
m_accounts->removeAccount(selected);
}
}
void AccountListDialog::on_setDefaultBtn_clicked()
{
QModelIndexList selection = ui->listView->selectionModel()->selectedIndexes();
if (selection.size() > 0)
{
QModelIndex selected = selection.first();
MojangAccountPtr account = selected.data(MojangAccountList::PointerRole).value<MojangAccountPtr>();
m_accounts->setActiveAccount(account->username());
}
}
void AccountListDialog::on_noDefaultBtn_clicked()
{
m_accounts->setActiveAccount("");
}
void AccountListDialog::on_closeBtnBox_rejected()
{
close();
}
void AccountListDialog::updateButtonStates()
{
// If there is no selection, disable buttons that require something selected.
QModelIndexList selection = ui->listView->selectionModel()->selectedIndexes();
ui->rmAccountBtn->setEnabled(selection.size() > 0);
ui->setDefaultBtn->setEnabled(selection.size() > 0);
ui->noDefaultBtn->setDown(m_accounts->activeAccount().get() == nullptr);
}
void AccountListDialog::addAccount(const QString& errMsg)
{
// TODO: We can use the login dialog for this for now, but we'll have to make something better for it eventually.
EditAccountDialog loginDialog(errMsg, this, EditAccountDialog::UsernameField | EditAccountDialog::PasswordField);
loginDialog.exec();
if (loginDialog.result() == QDialog::Accepted)
{
QString username(loginDialog.username());
QString password(loginDialog.password());
MojangAccountPtr account = MojangAccount::createFromUsername(username);
ProgressDialog progDialog(this);
auto task = account->login(password);
progDialog.exec(task.get());
if(task->successful())
{
m_accounts->addAccount(account);
if (m_accounts->count() == 1)
m_accounts->setActiveAccount(account->username());
// Grab associated player skins
auto job = new NetJob("Player skins: " + account->username());
for(AccountProfile profile : account->profiles())
{
auto meta = MMC->metacache()->resolveEntry("skins", profile.name + ".png");
auto action = CacheDownload::make(
QUrl("http://skins.minecraft.net/MinecraftSkins/" + profile.name + ".png"),
meta);
job->addNetAction(action);
meta->stale = true;
}
job->start();
}
}
}