sneedmc/gui/modeditwindow.h
TakSuyu 96cceeafeb implemented ModEditUI and mapped ModEditUI Buttons for implementation
enabled EditMods button on MainWindowUI
added validation check for renaming instances
2013-07-06 19:11:24 -07:00

63 lines
1.6 KiB
C++

/* Copyright 2013 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef MODEDITWINDOW_H
#define MODEDITWINDOW_H
#include <QDialog>
#include "instance.h"
namespace Ui {
class ModEditWindow;
}
class ModEditWindow : public QDialog
{
Q_OBJECT
public:
explicit ModEditWindow(QWidget *parent = 0, Instance* m_inst = 0);
~ModEditWindow();
private slots:
/* Mapped for implementation
void on_addTPackButton_clicked();
void on_delTPackButton_clicked();
void on_viewTPackButton_clicked();
void on_addMlModButton_clicked();
void on_delMlModButton_clicked();
void on_viewMlModbutton_clicked();
void on_addCoreModButton_clicked();
void on_delCoreModButton_clicked();
void on_viewCoreModButton_clicked();
void on_addJarModButton_clicked();
void on_delJarModButton_clicked();
void on_mcforgeButton_clicked();
void on_jarModMoveUpButton_clicked();
void on_jarModMoveDownButton_clicked();
*/
// Questionable: SettingsDialog doesn't need this for some reason?
void on_buttonBox_rejected();
private:
Ui::ModEditWindow *ui;
};
#endif // MODEDITWINDOW_H