sneedmc/launcher/minecraft/mod/TexturePackFolderModel.h
flow 97a74d5c1f
refactor: adapt rest of the codebase to the new resource model
In order to access the ModFolderModel from the ModFolderPage, i created
a new m_model for the correct type, shadowing the m_model of type
ResourceFolderModel. This creates two shared_ptr references to the same object,
but since they will have the same lifetime, it doesn't generate a memory
leak.

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20 10:47:58 -03:00

12 lines
190 B
C++

#pragma once
#include "ResourceFolderModel.h"
class TexturePackFolderModel : public ResourceFolderModel
{
Q_OBJECT
public:
explicit TexturePackFolderModel(const QString &dir);
};