sneedmc/gui/ConsoleWindow.cpp
Petr Mrázek 9693a5e6e9 Fix signal derp from previous commit
Console should now properly close/not close based on minecraft return code/signal.
2013-11-13 00:24:49 +01:00

137 lines
3.6 KiB
C++

/* Copyright 2013 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "ConsoleWindow.h"
#include "ui_ConsoleWindow.h"
#include <QScrollBar>
#include <QMessageBox>
#include <gui/Platform.h>
#include <gui/dialogs/CustomMessageBox.h>
ConsoleWindow::ConsoleWindow(MinecraftProcess *mcproc, QWidget *parent)
: QDialog(parent), ui(new Ui::ConsoleWindow), m_mayclose(true), proc(mcproc)
{
MultiMCPlatform::fixWM_CLASS(this);
ui->setupUi(this);
this->setWindowFlags(Qt::Window);
connect(mcproc, SIGNAL(ended(BaseInstance *, int, ExitStatus)), this,
SLOT(onEnded(BaseInstance *, int, QProcess::ExitStatus)));
}
ConsoleWindow::~ConsoleWindow()
{
delete ui;
}
void ConsoleWindow::writeColor(QString text, const char *color)
{
// append a paragraph
if (color != nullptr)
ui->text->appendHtml(QString("<font color=\"%1\">%2</font>").arg(color).arg(text));
else
ui->text->appendPlainText(text);
// scroll down
QScrollBar *bar = ui->text->verticalScrollBar();
bar->setValue(bar->maximum());
}
void ConsoleWindow::write(QString data, MessageLevel::Enum mode)
{
if (data.endsWith('\n'))
data = data.left(data.length() - 1);
QStringList paragraphs = data.split('\n');
for (QString &paragraph : paragraphs)
{
paragraph = paragraph.trimmed();
}
QListIterator<QString> iter(paragraphs);
if (mode == MessageLevel::MultiMC)
while (iter.hasNext())
writeColor(iter.next(), "blue");
else if (mode == MessageLevel::Error)
while (iter.hasNext())
writeColor(iter.next(), "red");
else if (mode == MessageLevel::Warning)
while (iter.hasNext())
writeColor(iter.next(), "orange");
else if (mode == MessageLevel::Fatal)
while (iter.hasNext())
writeColor(iter.next(), "pink");
else if (mode == MessageLevel::Debug)
while (iter.hasNext())
writeColor(iter.next(), "green");
// TODO: implement other MessageLevels
else
while (iter.hasNext())
writeColor(iter.next());
}
void ConsoleWindow::clear()
{
ui->text->clear();
}
void ConsoleWindow::on_closeButton_clicked()
{
close();
}
void ConsoleWindow::setMayClose(bool mayclose)
{
m_mayclose = mayclose;
if (mayclose)
ui->closeButton->setEnabled(true);
else
ui->closeButton->setEnabled(false);
}
void ConsoleWindow::closeEvent(QCloseEvent *event)
{
if (!m_mayclose)
event->ignore();
else
QDialog::closeEvent(event);
}
void ConsoleWindow::on_btnKillMinecraft_clicked()
{
ui->btnKillMinecraft->setEnabled(false);
auto response = CustomMessageBox::selectable(
this, tr("Kill Minecraft?"),
tr("This can cause the instance to get corrupted and should only be used if Minecraft "
"is frozen for some reason"),
QMessageBox::Question, QMessageBox::Yes | QMessageBox::No, QMessageBox::Yes)->exec();
if (response == QMessageBox::Yes)
proc->killMinecraft();
else
ui->btnKillMinecraft->setEnabled(true);
}
void ConsoleWindow::onEnded(BaseInstance *instance, int code, QProcess::ExitStatus status)
{
ui->btnKillMinecraft->setEnabled(false);
if (instance->settings().get("AutoCloseConsole").toBool())
{
if (code == 0 && status != QProcess::CrashExit)
{
this->close();
}
}
}