sneedmc/launcher/minecraft/auth/flows/MSA.cpp
Petr Mrázek 3c46d8a412 GH-4071 Heavily refactor and rearchitect account system
This makes the account system much more modular
and makes it treat errors as something recoverable,
unless they come directly from the MSA refresh token
becoming invalid.
2021-12-04 01:18:05 +01:00

38 lines
1.8 KiB
C++

#include "MSA.h"
#include "minecraft/auth/steps/MSAStep.h"
#include "minecraft/auth/steps/XboxUserStep.h"
#include "minecraft/auth/steps/XboxAuthorizationStep.h"
#include "minecraft/auth/steps/LauncherLoginStep.h"
#include "minecraft/auth/steps/XboxProfileStep.h"
#include "minecraft/auth/steps/EntitlementsStep.h"
#include "minecraft/auth/steps/MinecraftProfileStep.h"
#include "minecraft/auth/steps/GetSkinStep.h"
MSASilent::MSASilent(AccountData* data, QObject* parent) : AuthFlow(data, parent) {
m_steps.append(new MSAStep(m_data, MSAStep::Action::Refresh));
m_steps.append(new XboxUserStep(m_data));
m_steps.append(new XboxAuthorizationStep(m_data, &m_data->xboxApiToken, "http://xboxlive.com", "Xbox"));
m_steps.append(new XboxAuthorizationStep(m_data, &m_data->mojangservicesToken, "rp://api.minecraftservices.com/", "Mojang"));
m_steps.append(new LauncherLoginStep(m_data));
m_steps.append(new XboxProfileStep(m_data));
m_steps.append(new EntitlementsStep(m_data));
m_steps.append(new MinecraftProfileStep(m_data));
m_steps.append(new GetSkinStep(m_data));
}
MSAInteractive::MSAInteractive(
AccountData* data,
QObject* parent
) : AuthFlow(data, parent) {
m_steps.append(new MSAStep(m_data, MSAStep::Action::Login));
m_steps.append(new XboxUserStep(m_data));
m_steps.append(new XboxAuthorizationStep(m_data, &m_data->xboxApiToken, "http://xboxlive.com", "Xbox"));
m_steps.append(new XboxAuthorizationStep(m_data, &m_data->mojangservicesToken, "rp://api.minecraftservices.com/", "Mojang"));
m_steps.append(new LauncherLoginStep(m_data));
m_steps.append(new XboxProfileStep(m_data));
m_steps.append(new EntitlementsStep(m_data));
m_steps.append(new MinecraftProfileStep(m_data));
m_steps.append(new GetSkinStep(m_data));
}