Go to file
Kenneth Chew 2cb242e9b3
Show no loader selected message when add instance window first opens
This resolves an issue where the message only shows when selecting a mod loader and then selecting "None" again.
2022-04-15 15:37:07 -04:00
.github Merge pull request #333 from oynqr/build/lto 2022-04-15 16:02:06 +02:00
buildconfig BuildConfig: Make Technic API base URL and build constants 2022-04-02 13:53:44 +01:00
cmake Allow disabling building of tests 2022-03-23 19:48:03 +01:00
launcher Show no loader selected message when add instance window first opens 2022-04-15 15:37:07 -04:00
libraries libnbtplusplus: fix compilation as shared library 2022-03-24 08:32:26 +01:00
packages/nix nix: build with latest jdk version 2022-04-01 16:55:51 +03:00
program_info feat: install manpage 2022-04-10 23:01:00 +02:00
.gitattributes NOISSUE reorganize unit tests to be placed next to the code they test. Nuke more dead tests. 2016-05-01 00:02:15 +02:00
.gitignore 😢 fix bully 2022-03-28 20:56:24 +02:00
.gitmodules Enable LTO/IPO on release builds 2022-03-22 21:04:35 +01:00
BUILD.md fix: typos 2022-03-11 09:21:59 +01:00
CMakeLists.txt Merge pull request #333 from oynqr/build/lto 2022-04-15 16:02:06 +02:00
CODE_OF_CONDUCT.md chore: clarify trolling in code of conduct 2022-02-18 09:44:27 +01:00
COPYING.md chore: clarify GPL-3.0-only 2022-03-14 18:42:41 +01:00
default.nix nix: add support for non-flake builds 2022-01-09 17:08:19 +03:00
flake.lock flake.lock: Update 2022-04-02 02:35:44 +03:00
flake.nix nix: refactor flake (drop flake-utils) 2022-04-01 16:55:51 +03:00
LICENSE add LICENSE file explicitly 2022-01-08 10:32:30 -05:00
README.md Merge pull request #390 from PolyMC/ZekeSmith-patch-matrix-reddit 2022-04-04 09:39:40 +02:00

PolyMC logo PolyMC logo


PolyMC is a custom launcher for Minecraft that focuses on predictability, long term stability and simplicity.

This is a fork of the MultiMC Launcher and not endorsed by MultiMC. The PolyMC community felt that the maintainer was not acting in the spirit of Free Software so this fork was made.

Installation

Development Builds

There are per-commit development builds available here. These have debug information in the binaries, so their file sizes are relatively larger. Portable builds are provided for AppImage on Linux, Windows, and macOS.

For Debian and Arch, you can use these packages for the latest development versions:
polymc-git polymc-git
For flatpak, you can use flathub-beta

Help & Support

Feel free to create an issue if you need help. However, you might find it easier to ask in the Discord server.

PolyMC Discord

For people who don't want to use Discord, we have a Matrix Space which is bridged to the Discord server:

PolyMC Space

If there are any issues with the space or you are using a client that does not support the feature here are the individual rooms:

Development Discussion Github Maintainers News Offtopic Support Voice

we also have a subreddit you can post your issues and suggestions on:

r/PolyMCLauncher

Development

If you want to contribute to PolyMC you might find it useful to join our Discord Server or Matrix Space.

Building

If you want to build PolyMC yourself, check Build Instructions for build instructions.

Code formatting

Just follow the existing formatting.

In general, in order of importance:

  • Make sure your IDE is not messing up line endings or whitespace and avoid using linters.
  • Prefer readability over dogma.
  • Keep to the existing formatting.
  • Indent with 4 space unless it's in a submodule.
  • Keep lists (of arguments, parameters, initializers...) as lists, not paragraphs. It should either read from top to bottom, or left to right. Not both.

Translations

The translation effort for PolyMC is hosted on Weblate and information about translating PolyMC is available at https://github.com/PolyMC/Translations

Download information

To modify download information or change packaging information send a pull request or issue to the website Here

Forking/Redistributing/Custom builds policy

Do whatever you want, we don't care. Just follow the license. If you have any questions about this feel free to ask in an issue.

All launcher code is available under the GPL-3 license.

Source for the website is hosted under the AGPL-3 License.

The logo and related assets are under the CC BY-SA 4.0 license.