sneedmc/launcher/ui/pages/global/AccountListPage.cpp
Petr Mrázek 3c46d8a412 GH-4071 Heavily refactor and rearchitect account system
This makes the account system much more modular
and makes it treat errors as something recoverable,
unless they come directly from the MSA refresh token
becoming invalid.
2021-12-04 01:18:05 +01:00

249 lines
7.9 KiB
C++

/* Copyright 2013-2021 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "AccountListPage.h"
#include "ui_AccountListPage.h"
#include <QItemSelectionModel>
#include <QMenu>
#include <QDebug>
#include "net/NetJob.h"
#include "ui/dialogs/ProgressDialog.h"
#include "ui/dialogs/LoginDialog.h"
#include "ui/dialogs/MSALoginDialog.h"
#include "ui/dialogs/CustomMessageBox.h"
#include "ui/dialogs/SkinUploadDialog.h"
#include "tasks/Task.h"
#include "minecraft/auth/AccountTask.h"
#include "minecraft/services/SkinDelete.h"
#include "Application.h"
#include "BuildConfig.h"
#include "Secrets.h"
AccountListPage::AccountListPage(QWidget *parent)
: QMainWindow(parent), ui(new Ui::AccountListPage)
{
ui->setupUi(this);
ui->listView->setEmptyString(tr(
"Welcome!\n"
"If you're new here, you can click the \"Add\" button to add your Mojang or Minecraft account."
));
ui->listView->setEmptyMode(VersionListView::String);
ui->listView->setContextMenuPolicy(Qt::CustomContextMenu);
m_accounts = APPLICATION->accounts();
ui->listView->setModel(m_accounts.get());
ui->listView->header()->setSectionResizeMode(0, QHeaderView::Stretch);
ui->listView->header()->setSectionResizeMode(1, QHeaderView::Stretch);
ui->listView->header()->setSectionResizeMode(2, QHeaderView::ResizeToContents);
ui->listView->setSelectionMode(QAbstractItemView::SingleSelection);
// Expand the account column
QItemSelectionModel *selectionModel = ui->listView->selectionModel();
connect(selectionModel, &QItemSelectionModel::selectionChanged, [this](const QItemSelection &sel, const QItemSelection &dsel) {
updateButtonStates();
});
connect(ui->listView, &VersionListView::customContextMenuRequested, this, &AccountListPage::ShowContextMenu);
connect(m_accounts.get(), &AccountList::listChanged, this, &AccountListPage::listChanged);
connect(m_accounts.get(), &AccountList::listActivityChanged, this, &AccountListPage::listChanged);
connect(m_accounts.get(), &AccountList::defaultAccountChanged, this, &AccountListPage::listChanged);
updateButtonStates();
// Xbox authentication won't work without a client identifier, so disable the button if it is missing
ui->actionAddMicrosoft->setVisible(Secrets::hasMSAClientID());
}
AccountListPage::~AccountListPage()
{
delete ui;
}
void AccountListPage::ShowContextMenu(const QPoint& pos)
{
auto menu = ui->toolBar->createContextMenu(this, tr("Context menu"));
menu->exec(ui->listView->mapToGlobal(pos));
delete menu;
}
void AccountListPage::changeEvent(QEvent* event)
{
if (event->type() == QEvent::LanguageChange)
{
ui->retranslateUi(this);
}
QMainWindow::changeEvent(event);
}
QMenu * AccountListPage::createPopupMenu()
{
QMenu* filteredMenu = QMainWindow::createPopupMenu();
filteredMenu->removeAction(ui->toolBar->toggleViewAction() );
return filteredMenu;
}
void AccountListPage::listChanged()
{
updateButtonStates();
}
void AccountListPage::on_actionAddMojang_triggered()
{
MinecraftAccountPtr account = LoginDialog::newAccount(
this,
tr("Please enter your Mojang account email and password to add your account.")
);
if (account)
{
m_accounts->addAccount(account);
if (m_accounts->count() == 1) {
m_accounts->setDefaultAccount(account);
}
}
}
void AccountListPage::on_actionAddMicrosoft_triggered()
{
if(BuildConfig.BUILD_PLATFORM == "osx64") {
CustomMessageBox::selectable(
this,
tr("Microsoft Accounts not available"),
tr(
"Microsoft accounts are only usable on macOS 10.13 or newer, with fully updated MultiMC.\n\n"
"Please update both your operating system and MultiMC."
),
QMessageBox::Warning
)->exec();
return;
}
MinecraftAccountPtr account = MSALoginDialog::newAccount(
this,
tr("Please enter your Mojang account email and password to add your account.")
);
if (account)
{
m_accounts->addAccount(account);
if (m_accounts->count() == 1) {
m_accounts->setDefaultAccount(account);
}
}
}
void AccountListPage::on_actionRemove_triggered()
{
QModelIndexList selection = ui->listView->selectionModel()->selectedIndexes();
if (selection.size() > 0)
{
QModelIndex selected = selection.first();
m_accounts->removeAccount(selected);
}
}
void AccountListPage::on_actionRefresh_triggered() {
QModelIndexList selection = ui->listView->selectionModel()->selectedIndexes();
if (selection.size() > 0) {
QModelIndex selected = selection.first();
MinecraftAccountPtr account = selected.data(AccountList::PointerRole).value<MinecraftAccountPtr>();
m_accounts->requestRefresh(account->internalId());
}
}
void AccountListPage::on_actionSetDefault_triggered()
{
QModelIndexList selection = ui->listView->selectionModel()->selectedIndexes();
if (selection.size() > 0)
{
QModelIndex selected = selection.first();
MinecraftAccountPtr account = selected.data(AccountList::PointerRole).value<MinecraftAccountPtr>();
m_accounts->setDefaultAccount(account);
}
}
void AccountListPage::on_actionNoDefault_triggered()
{
m_accounts->setDefaultAccount(nullptr);
}
void AccountListPage::updateButtonStates()
{
// If there is no selection, disable buttons that require something selected.
QModelIndexList selection = ui->listView->selectionModel()->selectedIndexes();
bool hasSelection = selection.size() > 0;
bool accountIsReady = false;
if (hasSelection)
{
QModelIndex selected = selection.first();
MinecraftAccountPtr account = selected.data(AccountList::PointerRole).value<MinecraftAccountPtr>();
accountIsReady = !account->isActive();
}
ui->actionRemove->setEnabled(accountIsReady);
ui->actionSetDefault->setEnabled(accountIsReady);
ui->actionUploadSkin->setEnabled(accountIsReady);
ui->actionDeleteSkin->setEnabled(accountIsReady);
ui->actionRefresh->setEnabled(accountIsReady);
if(m_accounts->defaultAccount().get() == nullptr) {
ui->actionNoDefault->setEnabled(false);
ui->actionNoDefault->setChecked(true);
}
else {
ui->actionNoDefault->setEnabled(true);
ui->actionNoDefault->setChecked(false);
}
}
void AccountListPage::on_actionUploadSkin_triggered()
{
QModelIndexList selection = ui->listView->selectionModel()->selectedIndexes();
if (selection.size() > 0)
{
QModelIndex selected = selection.first();
MinecraftAccountPtr account = selected.data(AccountList::PointerRole).value<MinecraftAccountPtr>();
SkinUploadDialog dialog(account, this);
dialog.exec();
}
}
void AccountListPage::on_actionDeleteSkin_triggered()
{
QModelIndexList selection = ui->listView->selectionModel()->selectedIndexes();
if (selection.size() <= 0)
return;
QModelIndex selected = selection.first();
MinecraftAccountPtr account = selected.data(AccountList::PointerRole).value<MinecraftAccountPtr>();
ProgressDialog prog(this);
auto deleteSkinTask = std::make_shared<SkinDelete>(this, account->accessToken());
if (prog.execWithTask((Task*)deleteSkinTask.get()) != QDialog::Accepted) {
CustomMessageBox::selectable(this, tr("Skin Delete"), tr("Failed to delete current skin!"), QMessageBox::Warning)->exec();
return;
}
}