366 lines
8.9 KiB
C++
366 lines
8.9 KiB
C++
/* This was part of the KDE project - see KGuiAddons
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* Copyright (C) 2007 Matthew Woehlke <mw_triad@users.sourceforge.net>
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* Copyright (C) 2007 Olaf Schmidt <ojschmidt@kde.org>
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* Copyright (C) 2007 Thomas Zander <zander@kde.org>
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* Copyright (C) 2007 Zack Rusin <zack@kde.org>
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* Copyright (C) 2015 Petr Mrazek <peterix@gmail.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public License
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* along with this library; see the file COPYING.LIB. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#include "../include/rainbow.h"
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#include <QColor>
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#include <QImage>
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#include <QtNumeric> // qIsNaN
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#include <math.h>
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//BEGIN internal helper functions
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static inline qreal wrap(qreal a, qreal d = 1.0)
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{
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qreal r = fmod(a, d);
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return (r < 0.0 ? d + r : (r > 0.0 ? r : 0.0));
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}
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// normalize: like qBound(a, 0.0, 1.0) but without needing the args and with
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// "safer" behavior on NaN (isnan(a) -> return 0.0)
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static inline qreal normalize(qreal a)
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{
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return (a < 1.0 ? (a > 0.0 ? a : 0.0) : 1.0);
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}
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///////////////////////////////////////////////////////////////////////////////
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// HCY color space
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#define HCY_REC 709 // use 709 for now
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#if HCY_REC == 601
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static const qreal yc[3] = {0.299, 0.587, 0.114};
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#elif HCY_REC == 709
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static const qreal yc[3] = {0.2126, 0.7152, 0.0722};
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#else // use Qt values
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static const qreal yc[3] = {0.34375, 0.5, 0.15625};
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#endif
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class KHCY
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{
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public:
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explicit KHCY(const QColor &color)
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{
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qreal r = gamma(color.redF());
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qreal g = gamma(color.greenF());
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qreal b = gamma(color.blueF());
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a = color.alphaF();
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// luma component
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y = lumag(r, g, b);
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// hue component
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qreal p = qMax(qMax(r, g), b);
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qreal n = qMin(qMin(r, g), b);
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qreal d = 6.0 * (p - n);
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if (n == p)
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{
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h = 0.0;
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}
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else if (r == p)
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{
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h = ((g - b) / d);
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}
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else if (g == p)
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{
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h = ((b - r) / d) + (1.0 / 3.0);
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}
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else
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{
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h = ((r - g) / d) + (2.0 / 3.0);
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}
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// chroma component
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if (r == g && g == b)
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{
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c = 0.0;
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}
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else
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{
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c = qMax((y - n) / y, (p - y) / (1 - y));
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}
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}
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explicit KHCY(qreal h_, qreal c_, qreal y_, qreal a_ = 1.0)
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{
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h = h_;
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c = c_;
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y = y_;
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a = a_;
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}
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QColor qColor() const
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{
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// start with sane component values
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qreal _h = wrap(h);
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qreal _c = normalize(c);
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qreal _y = normalize(y);
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// calculate some needed variables
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qreal _hs = _h * 6.0, th, tm;
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if (_hs < 1.0)
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{
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th = _hs;
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tm = yc[0] + yc[1] * th;
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}
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else if (_hs < 2.0)
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{
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th = 2.0 - _hs;
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tm = yc[1] + yc[0] * th;
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}
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else if (_hs < 3.0)
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{
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th = _hs - 2.0;
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tm = yc[1] + yc[2] * th;
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}
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else if (_hs < 4.0)
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{
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th = 4.0 - _hs;
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tm = yc[2] + yc[1] * th;
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}
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else if (_hs < 5.0)
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{
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th = _hs - 4.0;
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tm = yc[2] + yc[0] * th;
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}
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else
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{
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th = 6.0 - _hs;
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tm = yc[0] + yc[2] * th;
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}
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// calculate RGB channels in sorted order
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qreal tn, to, tp;
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if (tm >= _y)
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{
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tp = _y + _y * _c * (1.0 - tm) / tm;
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to = _y + _y * _c * (th - tm) / tm;
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tn = _y - (_y * _c);
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}
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else
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{
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tp = _y + (1.0 - _y) * _c;
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to = _y + (1.0 - _y) * _c * (th - tm) / (1.0 - tm);
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tn = _y - (1.0 - _y) * _c * tm / (1.0 - tm);
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}
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// return RGB channels in appropriate order
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if (_hs < 1.0)
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{
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return QColor::fromRgbF(igamma(tp), igamma(to), igamma(tn), a);
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}
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else if (_hs < 2.0)
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{
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return QColor::fromRgbF(igamma(to), igamma(tp), igamma(tn), a);
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}
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else if (_hs < 3.0)
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{
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return QColor::fromRgbF(igamma(tn), igamma(tp), igamma(to), a);
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}
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else if (_hs < 4.0)
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{
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return QColor::fromRgbF(igamma(tn), igamma(to), igamma(tp), a);
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}
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else if (_hs < 5.0)
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{
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return QColor::fromRgbF(igamma(to), igamma(tn), igamma(tp), a);
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}
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else
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{
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return QColor::fromRgbF(igamma(tp), igamma(tn), igamma(to), a);
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}
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}
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qreal h, c, y, a;
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static qreal luma(const QColor &color)
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{
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return lumag(gamma(color.redF()), gamma(color.greenF()), gamma(color.blueF()));
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}
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private:
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static qreal gamma(qreal n)
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{
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return pow(normalize(n), 2.2);
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}
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static qreal igamma(qreal n)
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{
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return pow(normalize(n), 1.0 / 2.2);
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}
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static qreal lumag(qreal r, qreal g, qreal b)
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{
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return r * yc[0] + g * yc[1] + b * yc[2];
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}
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};
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static inline qreal mixQreal(qreal a, qreal b, qreal bias)
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{
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return a + (b - a) * bias;
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}
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//END internal helper functions
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qreal Rainbow::luma(const QColor &color)
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{
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return KHCY::luma(color);
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}
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void Rainbow::getHcy(const QColor &color, qreal *h, qreal *c, qreal *y, qreal *a)
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{
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if (!c || !h || !y)
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{
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return;
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}
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KHCY khcy(color);
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*c = khcy.c;
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*h = khcy.h;
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*y = khcy.y;
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if (a)
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{
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*a = khcy.a;
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}
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}
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static qreal contrastRatioForLuma(qreal y1, qreal y2)
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{
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if (y1 > y2)
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{
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return (y1 + 0.05) / (y2 + 0.05);
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}
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else
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{
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return (y2 + 0.05) / (y1 + 0.05);
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}
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}
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qreal Rainbow::contrastRatio(const QColor &c1, const QColor &c2)
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{
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return contrastRatioForLuma(luma(c1), luma(c2));
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}
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QColor Rainbow::lighten(const QColor &color, qreal ky, qreal kc)
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{
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KHCY c(color);
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c.y = 1.0 - normalize((1.0 - c.y) * (1.0 - ky));
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c.c = 1.0 - normalize((1.0 - c.c) * kc);
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return c.qColor();
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}
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QColor Rainbow::darken(const QColor &color, qreal ky, qreal kc)
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{
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KHCY c(color);
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c.y = normalize(c.y * (1.0 - ky));
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c.c = normalize(c.c * kc);
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return c.qColor();
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}
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QColor Rainbow::shade(const QColor &color, qreal ky, qreal kc)
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{
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KHCY c(color);
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c.y = normalize(c.y + ky);
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c.c = normalize(c.c + kc);
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return c.qColor();
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}
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static QColor tintHelper(const QColor &base, qreal baseLuma, const QColor &color, qreal amount)
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{
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KHCY result(Rainbow::mix(base, color, pow(amount, 0.3)));
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result.y = mixQreal(baseLuma, result.y, amount);
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return result.qColor();
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}
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QColor Rainbow::tint(const QColor &base, const QColor &color, qreal amount)
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{
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if (amount <= 0.0)
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{
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return base;
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}
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if (amount >= 1.0)
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{
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return color;
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}
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if (qIsNaN(amount))
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{
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return base;
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}
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qreal baseLuma = luma(base); // cache value because luma call is expensive
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double ri = contrastRatioForLuma(baseLuma, luma(color));
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double rg = 1.0 + ((ri + 1.0) * amount * amount * amount);
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double u = 1.0, l = 0.0;
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QColor result;
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for (int i = 12; i; --i)
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{
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double a = 0.5 * (l + u);
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result = tintHelper(base, baseLuma, color, a);
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double ra = contrastRatioForLuma(baseLuma, luma(result));
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if (ra > rg)
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{
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u = a;
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}
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else
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{
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l = a;
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}
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}
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return result;
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}
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QColor Rainbow::mix(const QColor &c1, const QColor &c2, qreal bias)
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{
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if (bias <= 0.0)
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{
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return c1;
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}
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if (bias >= 1.0)
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{
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return c2;
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}
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if (qIsNaN(bias))
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{
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return c1;
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}
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qreal r = mixQreal(c1.redF(), c2.redF(), bias);
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qreal g = mixQreal(c1.greenF(), c2.greenF(), bias);
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qreal b = mixQreal(c1.blueF(), c2.blueF(), bias);
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qreal a = mixQreal(c1.alphaF(), c2.alphaF(), bias);
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return QColor::fromRgbF(r, g, b, a);
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}
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QColor Rainbow::overlayColors(const QColor &base, const QColor &paint,
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QPainter::CompositionMode comp)
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{
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// This isn't the fastest way, but should be "fast enough".
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// It's also the only safe way to use QPainter::CompositionMode
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QImage img(1, 1, QImage::Format_ARGB32_Premultiplied);
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QPainter p(&img);
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QColor start = base;
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start.setAlpha(255); // opaque
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p.fillRect(0, 0, 1, 1, start);
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p.setCompositionMode(comp);
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p.fillRect(0, 0, 1, 1, paint);
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p.end();
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return img.pixel(0, 0);
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}
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