sneedmc/launcher/minecraft/launch/ScanModFolders.cpp
Sefa Eyeoglu 3111e6a721
chore: add missing license headers
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-10-08 20:12:07 +02:00

79 lines
2.4 KiB
C++

// SPDX-License-Identifier: GPL-3.0-only
/*
* PolyMC - Minecraft Launcher
* Copyright (C) 2022 Sefa Eyeoglu <contact@scrumplex.net>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
* This file incorporates work covered by the following copyright and
* permission notice:
*
* Copyright 2013-2021 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "ScanModFolders.h"
#include "launch/LaunchTask.h"
#include "MMCZip.h"
#include "FileSystem.h"
#include "minecraft/MinecraftInstance.h"
#include "minecraft/mod/ModFolderModel.h"
void ScanModFolders::executeTask()
{
auto m_inst = std::dynamic_pointer_cast<MinecraftInstance>(m_parent->instance());
auto loaders = m_inst->loaderModList();
connect(loaders.get(), &ModFolderModel::updateFinished, this, &ScanModFolders::modsDone);
if(!loaders->update()) {
m_modsDone = true;
}
auto cores = m_inst->coreModList();
connect(cores.get(), &ModFolderModel::updateFinished, this, &ScanModFolders::coreModsDone);
if(!cores->update()) {
m_coreModsDone = true;
}
checkDone();
}
void ScanModFolders::modsDone()
{
m_modsDone = true;
checkDone();
}
void ScanModFolders::coreModsDone()
{
m_coreModsDone = true;
checkDone();
}
void ScanModFolders::checkDone()
{
if(m_modsDone && m_coreModsDone) {
emitSucceeded();
}
}