sneedmc/launcher/ui/pages/instance/WorldListPage.cpp
2022-06-12 13:50:58 +02:00

442 lines
12 KiB
C++

// SPDX-License-Identifier: GPL-3.0-only
/*
* PolyMC - Minecraft Launcher
* Copyright (c) 2022 Jamie Mansfield <jmansfield@cadixdev.org>
* Copyright (C) 2022 Sefa Eyeoglu <contact@scrumplex.net>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
* This file incorporates work covered by the following copyright and
* permission notice:
*
* Copyright 2013-2021 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "WorldListPage.h"
#include "ui_WorldListPage.h"
#include "minecraft/WorldList.h"
#include <QEvent>
#include <QMenu>
#include <QKeyEvent>
#include <QClipboard>
#include <QMessageBox>
#include <QTreeView>
#include <QInputDialog>
#include <QProcess>
#include <Qt>
#include <QSortFilterProxyModel>
#include "tools/MCEditTool.h"
#include "FileSystem.h"
#include "ui/GuiUtil.h"
#include "DesktopServices.h"
#include "Application.h"
class WorldListProxyModel : public QSortFilterProxyModel
{
Q_OBJECT
public:
WorldListProxyModel(QObject *parent) : QSortFilterProxyModel(parent) {}
virtual QVariant data(const QModelIndex &index, int role = Qt::DisplayRole) const
{
QModelIndex sourceIndex = mapToSource(index);
if (index.column() == 0 && role == Qt::DecorationRole)
{
WorldList *worlds = qobject_cast<WorldList *>(sourceModel());
auto iconFile = worlds->data(sourceIndex, WorldList::IconFileRole).toString();
if(iconFile.isNull()) {
// NOTE: Minecraft uses the same placeholder for servers AND worlds
return APPLICATION->getThemedIcon("unknown_server");
}
return QIcon(iconFile);
}
return sourceIndex.data(role);
}
};
WorldListPage::WorldListPage(BaseInstance *inst, std::shared_ptr<WorldList> worlds, QWidget *parent)
: QMainWindow(parent), m_inst(inst), ui(new Ui::WorldListPage), m_worlds(worlds)
{
ui->setupUi(this);
ui->toolBar->insertSpacer(ui->actionRefresh);
WorldListProxyModel * proxy = new WorldListProxyModel(this);
proxy->setSortCaseSensitivity(Qt::CaseInsensitive);
proxy->setSourceModel(m_worlds.get());
proxy->setSortRole(Qt::UserRole);
ui->worldTreeView->setSortingEnabled(true);
ui->worldTreeView->setModel(proxy);
ui->worldTreeView->installEventFilter(this);
ui->worldTreeView->setContextMenuPolicy(Qt::CustomContextMenu);
ui->worldTreeView->setIconSize(QSize(64,64));
connect(ui->worldTreeView, &QTreeView::customContextMenuRequested, this, &WorldListPage::ShowContextMenu);
auto head = ui->worldTreeView->header();
head->setSectionResizeMode(0, QHeaderView::Stretch);
head->setSectionResizeMode(1, QHeaderView::ResizeToContents);
connect(ui->worldTreeView->selectionModel(), &QItemSelectionModel::currentChanged, this, &WorldListPage::worldChanged);
worldChanged(QModelIndex(), QModelIndex());
}
void WorldListPage::openedImpl()
{
m_worlds->startWatching();
}
void WorldListPage::closedImpl()
{
m_worlds->stopWatching();
}
WorldListPage::~WorldListPage()
{
m_worlds->stopWatching();
delete ui;
}
void WorldListPage::ShowContextMenu(const QPoint& pos)
{
auto menu = ui->toolBar->createContextMenu(this, tr("Context menu"));
menu->exec(ui->worldTreeView->mapToGlobal(pos));
delete menu;
}
QMenu * WorldListPage::createPopupMenu()
{
QMenu* filteredMenu = QMainWindow::createPopupMenu();
filteredMenu->removeAction( ui->toolBar->toggleViewAction() );
return filteredMenu;
}
bool WorldListPage::shouldDisplay() const
{
return true;
}
void WorldListPage::retranslate()
{
ui->retranslateUi(this);
}
bool WorldListPage::worldListFilter(QKeyEvent *keyEvent)
{
switch (keyEvent->key())
{
case Qt::Key_Delete:
on_actionRemove_triggered();
return true;
default:
break;
}
return QWidget::eventFilter(ui->worldTreeView, keyEvent);
}
bool WorldListPage::eventFilter(QObject *obj, QEvent *ev)
{
if (ev->type() != QEvent::KeyPress)
{
return QWidget::eventFilter(obj, ev);
}
QKeyEvent *keyEvent = static_cast<QKeyEvent *>(ev);
if (obj == ui->worldTreeView)
return worldListFilter(keyEvent);
return QWidget::eventFilter(obj, ev);
}
void WorldListPage::on_actionRemove_triggered()
{
auto proxiedIndex = getSelectedWorld();
if(!proxiedIndex.isValid())
return;
auto result = QMessageBox::question(this,
tr("Are you sure?"),
tr("This will remove the selected world permenantly.\n"
"The world will be gone forever (A LONG TIME).\n"
"\n"
"Do you want to continue?"));
if(result != QMessageBox::Yes)
{
return;
}
m_worlds->stopWatching();
m_worlds->deleteWorld(proxiedIndex.row());
m_worlds->startWatching();
}
void WorldListPage::on_actionView_Folder_triggered()
{
DesktopServices::openDirectory(m_worlds->dir().absolutePath(), true);
}
void WorldListPage::on_actionDatapacks_triggered()
{
QModelIndex index = getSelectedWorld();
if (!index.isValid())
{
return;
}
if(!worldSafetyNagQuestion())
return;
auto fullPath = m_worlds->data(index, WorldList::FolderRole).toString();
DesktopServices::openDirectory(FS::PathCombine(fullPath, "datapacks"), true);
}
void WorldListPage::on_actionReset_Icon_triggered()
{
auto proxiedIndex = getSelectedWorld();
if(!proxiedIndex.isValid())
return;
if(m_worlds->resetIcon(proxiedIndex.row())) {
ui->actionReset_Icon->setEnabled(false);
}
}
QModelIndex WorldListPage::getSelectedWorld()
{
auto index = ui->worldTreeView->selectionModel()->currentIndex();
auto proxy = (QSortFilterProxyModel *) ui->worldTreeView->model();
return proxy->mapToSource(index);
}
void WorldListPage::on_actionCopy_Seed_triggered()
{
QModelIndex index = getSelectedWorld();
if (!index.isValid())
{
return;
}
int64_t seed = m_worlds->data(index, WorldList::SeedRole).toLongLong();
APPLICATION->clipboard()->setText(QString::number(seed));
}
void WorldListPage::on_actionMCEdit_triggered()
{
if(m_mceditStarting)
return;
auto mcedit = APPLICATION->mcedit();
const QString mceditPath = mcedit->path();
QModelIndex index = getSelectedWorld();
if (!index.isValid())
{
return;
}
if(!worldSafetyNagQuestion())
return;
auto fullPath = m_worlds->data(index, WorldList::FolderRole).toString();
auto program = mcedit->getProgramPath();
if(program.size())
{
#ifdef Q_OS_WIN32
if(!QProcess::startDetached(program, {fullPath}, mceditPath))
{
mceditError();
}
#else
m_mceditProcess.reset(new LoggedProcess());
m_mceditProcess->setDetachable(true);
connect(m_mceditProcess.get(), &LoggedProcess::stateChanged, this, &WorldListPage::mceditState);
m_mceditProcess->start(program, {fullPath});
m_mceditProcess->setWorkingDirectory(mceditPath);
m_mceditStarting = true;
#endif
}
else
{
QMessageBox::warning(
this->parentWidget(),
tr("No MCEdit found or set up!"),
tr("You do not have MCEdit set up or it was moved.\nYou can set it up in the global settings.")
);
}
}
void WorldListPage::mceditError()
{
QMessageBox::warning(
this->parentWidget(),
tr("MCEdit failed to start!"),
tr("MCEdit failed to start.\nIt may be necessary to reinstall it.")
);
}
void WorldListPage::mceditState(LoggedProcess::State state)
{
bool failed = false;
switch(state)
{
case LoggedProcess::NotRunning:
case LoggedProcess::Starting:
return;
case LoggedProcess::FailedToStart:
case LoggedProcess::Crashed:
case LoggedProcess::Aborted:
{
failed = true;
}
case LoggedProcess::Running:
case LoggedProcess::Finished:
{
m_mceditStarting = false;
break;
}
}
if(failed)
{
mceditError();
}
}
void WorldListPage::worldChanged(const QModelIndex &current, const QModelIndex &previous)
{
QModelIndex index = getSelectedWorld();
bool enable = index.isValid();
ui->actionCopy_Seed->setEnabled(enable);
ui->actionMCEdit->setEnabled(enable);
ui->actionRemove->setEnabled(enable);
ui->actionCopy->setEnabled(enable);
ui->actionRename->setEnabled(enable);
ui->actionDatapacks->setEnabled(enable);
bool hasIcon = !index.data(WorldList::IconFileRole).isNull();
ui->actionReset_Icon->setEnabled(enable && hasIcon);
}
void WorldListPage::on_actionAdd_triggered()
{
auto list = GuiUtil::BrowseForFiles(
displayName(),
tr("Select a Minecraft world zip"),
tr("Minecraft World Zip File (*.zip)"), QString(), this->parentWidget());
if (!list.empty())
{
m_worlds->stopWatching();
for (auto filename : list)
{
m_worlds->installWorld(QFileInfo(filename));
}
m_worlds->startWatching();
}
}
bool WorldListPage::isWorldSafe(QModelIndex)
{
return !m_inst->isRunning();
}
bool WorldListPage::worldSafetyNagQuestion()
{
if(!isWorldSafe(getSelectedWorld()))
{
auto result = QMessageBox::question(this, tr("Copy World"), tr("Changing a world while Minecraft is running is potentially unsafe.\nDo you wish to proceed?"));
if(result == QMessageBox::No)
{
return false;
}
}
return true;
}
void WorldListPage::on_actionCopy_triggered()
{
QModelIndex index = getSelectedWorld();
if (!index.isValid())
{
return;
}
if(!worldSafetyNagQuestion())
return;
auto worldVariant = m_worlds->data(index, WorldList::ObjectRole);
auto world = (World *) worldVariant.value<void *>();
bool ok = false;
QString name = QInputDialog::getText(this, tr("World name"), tr("Enter a new name for the copy."), QLineEdit::Normal, world->name(), &ok);
if (ok && name.length() > 0)
{
world->install(m_worlds->dir().absolutePath(), name);
}
}
void WorldListPage::on_actionRename_triggered()
{
QModelIndex index = getSelectedWorld();
if (!index.isValid())
{
return;
}
if(!worldSafetyNagQuestion())
return;
auto worldVariant = m_worlds->data(index, WorldList::ObjectRole);
auto world = (World *) worldVariant.value<void *>();
bool ok = false;
QString name = QInputDialog::getText(this, tr("World name"), tr("Enter a new world name."), QLineEdit::Normal, world->name(), &ok);
if (ok && name.length() > 0)
{
world->rename(name);
}
}
void WorldListPage::on_actionRefresh_triggered()
{
m_worlds->update();
}
#include "WorldListPage.moc"