sneedmc/logic/auth/flows/RefreshTask.h
Petr Mrázek ffbc5bb62c Offline mode can be used even when online.
Allow the user to pick a player name for offline mode.
Big auth refactor. Now using session objects instead of the accounts themselves.
Sessions only last for one instance start and hold all the auth and player data.
2014-01-27 03:00:49 +01:00

45 lines
1.3 KiB
C++

/* Copyright 2013 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <logic/auth/YggdrasilTask.h>
#include <QObject>
#include <QString>
#include <QJsonObject>
/**
* The authenticate task takes a MojangAccount with a possibly timed-out access token
* and attempts to authenticate with Mojang's servers.
* If successful, it will set the new access token. The token is considered validated.
*/
class RefreshTask : public YggdrasilTask
{
Q_OBJECT
public:
RefreshTask(MojangAccount * account);
protected:
virtual QJsonObject getRequestContent() const;
virtual QString getEndpoint() const;
virtual bool processResponse(QJsonObject responseData);
QString getStateMessage(const YggdrasilTask::State state) const;
};