sneedmc/launcher/minecraft/auth/steps/YggdrasilStep.cpp

52 lines
1.5 KiB
C++

#include "YggdrasilStep.h"
#include "minecraft/auth/AuthRequest.h"
#include "minecraft/auth/Parsers.h"
#include "minecraft/auth/Yggdrasil.h"
YggdrasilStep::YggdrasilStep(AccountData* data, QString password) : AuthStep(data), m_password(password) {
m_yggdrasil = new Yggdrasil(m_data, this);
connect(m_yggdrasil, &Task::failed, this, &YggdrasilStep::onAuthFailed);
connect(m_yggdrasil, &Task::succeeded, this, &YggdrasilStep::onAuthSucceeded);
}
YggdrasilStep::~YggdrasilStep() noexcept = default;
QString YggdrasilStep::describe() {
return tr("Logging in with Mojang account.");
}
void YggdrasilStep::rehydrate() {
// NOOP, for now.
}
void YggdrasilStep::perform() {
if(m_password.size()) {
m_yggdrasil->login(m_password);
}
else {
m_yggdrasil->refresh();
}
}
void YggdrasilStep::onAuthSucceeded() {
emit finished(AccountTaskState::STATE_WORKING, tr("Logged in with Mojang"));
}
void YggdrasilStep::onAuthFailed() {
// TODO: hook these in again, expand to MSA
// m_error = m_yggdrasil->m_error;
// m_aborted = m_yggdrasil->m_aborted;
auto state = m_yggdrasil->taskState();
QString errorMessage = tr("Mojang user authentication failed.");
// NOTE: soft error in the first step means 'offline'
if(state == AccountTaskState::STATE_FAILED_SOFT) {
state = AccountTaskState::STATE_OFFLINE;
errorMessage = tr("Mojang user authentication ended with a network error.");
}
emit finished(state, errorMessage);
}