sneedmc/gui/dialogs/EditAccountDialog.cpp
Petr Mrázek f27a6c39ea Fix login and startup logging issues
Auth uses the refresh endpoint instead of validate. This means less password entering.
Console will now only autoscroll when already scrolled all the way down.
Better conformance with the Yggdrasil auth protocol (not complete yet, but Mojang launcher isn't complete either).
Fix bug that prevented saving the account data (uninitialized variable).
Accounts can now trigger account list saving, this is used for the refresh endpoint.
2013-12-01 02:00:42 +01:00

45 lines
1.2 KiB
C++

/* Copyright 2013 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "EditAccountDialog.h"
#include "ui_EditAccountDialog.h"
EditAccountDialog::EditAccountDialog(const QString &text, QWidget *parent, int flags)
: QDialog(parent), ui(new Ui::EditAccountDialog)
{
ui->setupUi(this);
ui->label->setText(text);
ui->label->setVisible(!text.isEmpty());
ui->userTextBox->setVisible(flags & UsernameField);
ui->passTextBox->setVisible(flags & PasswordField);
}
EditAccountDialog::~EditAccountDialog()
{
delete ui;
}
QString EditAccountDialog::username() const
{
return ui->userTextBox->text();
}
QString EditAccountDialog::password() const
{
return ui->passTextBox->text();
}