sneedmc/gui/dialogs/AccountListDialog.cpp
Petr Mrázek f27a6c39ea Fix login and startup logging issues
Auth uses the refresh endpoint instead of validate. This means less password entering.
Console will now only autoscroll when already scrolled all the way down.
Better conformance with the Yggdrasil auth protocol (not complete yet, but Mojang launcher isn't complete either).
Fix bug that prevented saving the account data (uninitialized variable).
Accounts can now trigger account list saving, this is used for the refresh endpoint.
2013-12-01 02:00:42 +01:00

147 lines
4.3 KiB
C++

/* Copyright 2013 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "AccountListDialog.h"
#include "ui_AccountListDialog.h"
#include <QItemSelectionModel>
#include <logger/QsLog.h>
#include <logic/auth/flows/AuthenticateTask.h>
#include <logic/net/NetJob.h>
#include <gui/dialogs/EditAccountDialog.h>
#include <gui/dialogs/ProgressDialog.h>
#include <gui/dialogs/AccountSelectDialog.h>
#include <MultiMC.h>
AccountListDialog::AccountListDialog(QWidget *parent)
: QDialog(parent), ui(new Ui::AccountListDialog)
{
ui->setupUi(this);
m_accounts = MMC->accounts();
// TODO: Make the "Active?" column show checkboxes or radio buttons.
ui->listView->setModel(m_accounts.get());
QItemSelectionModel* selectionModel = ui->listView->selectionModel();
connect(selectionModel, &QItemSelectionModel::selectionChanged,
[this] (const QItemSelection& sel, const QItemSelection& dsel) { updateButtonStates(); });
connect(m_accounts.get(), SIGNAL(listChanged()), SLOT(listChanged()));
connect(m_accounts.get(), SIGNAL(activeAccountChanged()), SLOT(listChanged()));
updateButtonStates();
}
AccountListDialog::~AccountListDialog()
{
delete ui;
}
void AccountListDialog::listChanged()
{
updateButtonStates();
}
void AccountListDialog::on_addAccountBtn_clicked()
{
addAccount(tr("Please enter your Mojang or Minecraft account username and password to add your account."));
}
void AccountListDialog::on_rmAccountBtn_clicked()
{
QModelIndexList selection = ui->listView->selectionModel()->selectedIndexes();
if (selection.size() > 0)
{
QModelIndex selected = selection.first();
m_accounts->removeAccount(selected);
}
}
void AccountListDialog::on_setDefaultBtn_clicked()
{
QModelIndexList selection = ui->listView->selectionModel()->selectedIndexes();
if (selection.size() > 0)
{
QModelIndex selected = selection.first();
MojangAccountPtr account = selected.data(MojangAccountList::PointerRole).value<MojangAccountPtr>();
m_accounts->setActiveAccount(account->username());
}
}
void AccountListDialog::on_noDefaultBtn_clicked()
{
m_accounts->setActiveAccount("");
}
void AccountListDialog::on_closeBtnBox_rejected()
{
close();
}
void AccountListDialog::updateButtonStates()
{
// If there is no selection, disable buttons that require something selected.
QModelIndexList selection = ui->listView->selectionModel()->selectedIndexes();
ui->rmAccountBtn->setEnabled(selection.size() > 0);
ui->setDefaultBtn->setEnabled(selection.size() > 0);
ui->noDefaultBtn->setDown(m_accounts->activeAccount().get() == nullptr);
}
void AccountListDialog::addAccount(const QString& errMsg)
{
// TODO: We can use the login dialog for this for now, but we'll have to make something better for it eventually.
EditAccountDialog loginDialog(errMsg, this, EditAccountDialog::UsernameField | EditAccountDialog::PasswordField);
loginDialog.exec();
if (loginDialog.result() == QDialog::Accepted)
{
QString username(loginDialog.username());
QString password(loginDialog.password());
MojangAccountPtr account = MojangAccountPtr(new MojangAccount(username));
ProgressDialog progDialog(this);
AuthenticateTask authTask(account, password, &progDialog);
if (progDialog.exec(&authTask))
{
// Add the authenticated account to the accounts list.
MojangAccountPtr account = authTask.getMojangAccount();
m_accounts->addAccount(account);
// Grab associated player skins
auto job = new NetJob("Player skins: " + account->username());
for(AccountProfile profile : account->profiles())
{
auto meta = MMC->metacache()->resolveEntry("skins", profile.name() + ".png");
auto action = CacheDownload::make(
QUrl("http://skins.minecraft.net/MinecraftSkins/" + profile.name() + ".png"),
meta);
job->addNetAction(action);
meta->stale = true;
}
job->start();
}
}
}