137 lines
3.6 KiB
C++
137 lines
3.6 KiB
C++
/* Copyright 2013 MultiMC Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "AccountListDialog.h"
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#include "ui_AccountListDialog.h"
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#include <QItemSelectionModel>
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#include <logger/QsLog.h>
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#include <logic/auth/AuthenticateTask.h>
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#include <logic/net/NetJob.h>
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#include <gui/dialogs/LoginDialog.h>
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#include <gui/dialogs/ProgressDialog.h>
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#include <MultiMC.h>
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AccountListDialog::AccountListDialog(QWidget *parent) :
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QDialog(parent),
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ui(new Ui::AccountListDialog)
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{
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ui->setupUi(this);
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m_accounts = MMC->accounts();
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// TODO: Make the "Active?" column show checkboxes or radio buttons.
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ui->listView->setModel(m_accounts.get());
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}
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AccountListDialog::~AccountListDialog()
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{
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delete ui;
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}
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void AccountListDialog::on_addAccountBtn_clicked()
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{
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doLogin("Please log in to add your account.");
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}
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void AccountListDialog::on_rmAccountBtn_clicked()
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{
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QModelIndexList selection = ui->listView->selectionModel()->selectedIndexes();
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if (selection.size() > 0)
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{
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QModelIndex selected = selection.first();
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m_accounts->removeAccount(selected);
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emit activeAccountChanged();
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}
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}
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void AccountListDialog::on_editAccountBtn_clicked()
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{
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// TODO
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}
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void AccountListDialog::on_setActiveBtn_clicked()
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{
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QModelIndexList selection = ui->listView->selectionModel()->selectedIndexes();
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if (selection.size() > 0)
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{
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QModelIndex selected = selection.first();
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MojangAccountPtr account = selected.data(MojangAccountList::PointerRole).value<MojangAccountPtr>();
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m_accounts->setActiveAccount(account->username());
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emit activeAccountChanged();
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}
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}
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void AccountListDialog::on_closeBtnBox_rejected()
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{
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close();
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}
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void AccountListDialog::doLogin(const QString& errMsg)
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{
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// TODO: We can use the login dialog for this for now, but we'll have to make something better for it eventually.
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LoginDialog loginDialog(this);
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loginDialog.exec();
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if (loginDialog.result() == QDialog::Accepted)
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{
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QString username(loginDialog.getUsername());
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QString password(loginDialog.getPassword());
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MojangAccountPtr account = MojangAccountPtr(new MojangAccount(username));
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ProgressDialog* progDialog = new ProgressDialog(this);
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m_authTask = new AuthenticateTask(account, password, progDialog);
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connect(m_authTask, SIGNAL(succeeded()), SLOT(onLoginComplete()), Qt::QueuedConnection);
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connect(m_authTask, SIGNAL(failed(QString)), SLOT(doLogin(QString)), Qt::QueuedConnection);
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progDialog->exec(m_authTask);
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//delete m_authTask;
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}
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}
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void AccountListDialog::onLoginComplete()
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{
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// Add the authenticated account to the accounts list.
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MojangAccountPtr account = m_authTask->getMojangAccount();
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m_accounts->addAccount(account);
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emit activeAccountChanged();
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//ui->listView->update();
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// Grab associated player skins
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auto job = new NetJob("Player skins: " + account->username());
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for(AccountProfile profile : account->profiles())
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{
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auto meta = MMC->metacache()->resolveEntry("skins", profile.name() + ".png");
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auto action = CacheDownload::make(
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QUrl("http://skins.minecraft.net/MinecraftSkins/" + profile.name() + ".png"),
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meta);
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job->addNetAction(action);
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meta->stale = true;
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}
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connect(job, SIGNAL(succeeded()), SIGNAL(activeAccountChanged()));
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job->start();
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}
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