sneedmc/launcher/minecraft/auth/steps/MSAStep.h
Petr Mrázek 3c46d8a412 GH-4071 Heavily refactor and rearchitect account system
This makes the account system much more modular
and makes it treat errors as something recoverable,
unless they come directly from the MSA refresh token
becoming invalid.
2021-12-04 01:18:05 +01:00

33 lines
594 B
C++

#pragma once
#include <QObject>
#include "QObjectPtr.h"
#include "minecraft/auth/AuthStep.h"
#include <katabasis/DeviceFlow.h>
class MSAStep : public AuthStep {
Q_OBJECT
public:
enum Action {
Refresh,
Login
};
public:
explicit MSAStep(AccountData *data, Action action);
virtual ~MSAStep() noexcept;
void perform() override;
void rehydrate() override;
QString describe() override;
private slots:
void onOAuthActivityChanged(Katabasis::Activity activity);
private:
Katabasis::DeviceFlow *m_oauth2 = nullptr;
Action m_action;
};