sneedmc/launcher/ui/pages/instance/ShaderPackPage.h
flow 97a74d5c1f
refactor: adapt rest of the codebase to the new resource model
In order to access the ModFolderModel from the ModFolderPage, i created
a new m_model for the correct type, shadowing the m_model of type
ResourceFolderModel. This creates two shared_ptr references to the same object,
but since they will have the same lifetime, it doesn't generate a memory
leak.

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20 10:47:58 -03:00

64 lines
2.3 KiB
C++

// SPDX-License-Identifier: GPL-3.0-only
/*
* PolyMC - Minecraft Launcher
* Copyright (c) 2022 Jamie Mansfield <jmansfield@cadixdev.org>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
* This file incorporates work covered by the following copyright and
* permission notice:
*
* Copyright 2013-2021 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "ExternalResourcesPage.h"
#include "ui_ExternalResourcesPage.h"
#include "minecraft/mod/ShaderPackFolderModel.h"
class ShaderPackPage : public ExternalResourcesPage
{
Q_OBJECT
public:
explicit ShaderPackPage(MinecraftInstance *instance, std::shared_ptr<ShaderPackFolderModel> model, QWidget *parent = 0)
: ExternalResourcesPage(instance, model, parent)
{
ui->actionViewConfigs->setVisible(false);
}
virtual ~ShaderPackPage() {}
QString displayName() const override { return tr("Shader packs"); }
QIcon icon() const override { return APPLICATION->getThemedIcon("shaderpacks"); }
QString id() const override { return "shaderpacks"; }
QString helpPage() const override { return "Resource-packs"; }
virtual bool shouldDisplay() const override
{
return true;
}
};