sneedmc/launcher/modplatform/modrinth/ModrinthAPI.h
2022-04-19 10:22:50 +02:00

90 lines
2.7 KiB
C++

#pragma once
#include "modplatform/ModAPI.h"
#include "modplatform/helpers/NetworkModAPI.h"
#include <QDebug>
class ModrinthAPI : public NetworkModAPI {
public:
inline auto getAuthorURL(const QString& name) const -> QString { return "https://modrinth.com/user/" + name; };
static auto getModLoaderStrings(ModLoaderType type) -> const QStringList
{
QStringList l;
switch (type)
{
case Unspecified:
for (auto loader : {Forge, Fabric, Quilt})
{
l << ModAPI::getModLoaderString(loader);
}
break;
case Quilt:
l << ModAPI::getModLoaderString(Fabric);
default:
l << ModAPI::getModLoaderString(type);
}
return l;
}
static auto getModLoaderFilters(ModLoaderType type) -> const QString
{
QStringList l;
for (auto loader : getModLoaderStrings(type))
{
l << QString("\"categories:%1\"").arg(loader);
}
return l.join(',');
}
private:
inline auto getModSearchURL(SearchArgs& args) const -> QString override
{
if (!validateModLoader(args.mod_loader)) {
qWarning() << "Modrinth only have Forge and Fabric-compatible mods!";
return "";
}
return QString(
"https://api.modrinth.com/v2/search?"
"offset=%1&"
"limit=25&"
"query=%2&"
"index=%3&"
"facets=[[%4],%5[\"project_type:mod\"]]")
.arg(args.offset)
.arg(args.search)
.arg(args.sorting)
.arg(getModLoaderFilters(args.mod_loader))
.arg(getGameVersionsArray(args.versions));
};
inline auto getVersionsURL(VersionSearchArgs& args) const -> QString override
{
return QString("https://api.modrinth.com/v2/project/%1/version?"
"game_versions=[%2]"
"loaders=[\"%3\"]")
.arg(args.addonId)
.arg(getGameVersionsString(args.mcVersions))
.arg(getModLoaderStrings(args.loader).join("\",\""));
};
auto getGameVersionsArray(std::list<Version> mcVersions) const -> QString
{
QString s;
for(auto& ver : mcVersions){
s += QString("\"versions:%1\",").arg(ver.toString());
}
s.remove(s.length() - 1, 1); //remove last comma
return s.isEmpty() ? QString() : QString("[%1],").arg(s);
}
inline auto validateModLoader(ModLoaderType modLoader) const -> bool
{
return modLoader == Unspecified || modLoader == Forge || modLoader == Fabric || modLoader == Quilt;
}
};