sneedmc/application/LaunchInteraction.h
Petr Mrázek bc6d1b5304 GH-338, GH-513, GH-700 Unify edit instance with console window
* The resulting instance window can be closed at any point.
* Main window is kept open and running instances are marked with a badge.
* Multiple instances can now run from the same MultiMC - it's even more **multi** now.
* MultiMC can be entirely closed, keeping Minecraft(s) running.
2016-08-07 11:48:15 +02:00

49 lines
897 B
C++

#pragma once
#include <QObject>
#include <BaseInstance.h>
#include <tools/BaseProfiler.h>
class InstanceWindow;
class LaunchController: public Task
{
Q_OBJECT
public:
virtual void executeTask();
LaunchController(QObject * parent = nullptr);
virtual ~LaunchController(){};
void setInstance(InstancePtr instance)
{
m_instance = instance;
}
void setOnline(bool online)
{
m_online = online;
}
void setProfiler(BaseProfilerFactory *profiler)
{
m_profiler = profiler;
}
void setParentWidget(QWidget * widget)
{
m_parentWidget = widget;
}
private:
void login();
void launchInstance();
private slots:
void readyForLaunch();
private:
BaseProfilerFactory *m_profiler = nullptr;
bool m_online = true;
InstancePtr m_instance;
QWidget * m_parentWidget = nullptr;
InstanceWindow *m_console = nullptr;
AuthSessionPtr m_session;
std::shared_ptr <LaunchTask> m_launcher;
};