sneedmc/mmc_updater/depends/win32cpp/default_resource.h
Petr Mrázek 6aa9bd0f77 Renew the updater branch
Now with some actual consensus on what the updater will do!
2013-12-02 00:55:24 +01:00

95 lines
3.3 KiB
C

// This file contains the resource ID definitions for Win32++.
// The resource ID for MENU, ICON, ToolBar Bitmap, Accelerator,
// and Window Caption
#define IDW_MAIN 51
// Resource ID for the About dialog
#define IDW_ABOUT 52
// Resource IDs for menu items
#define IDW_VIEW_TOOLBAR 53
#define IDW_VIEW_STATUSBAR 54
// Resource IDs for the Command Bands
#define IDW_CMD_BANDS 55
#define IDW_MENUBAR 56
#define IDW_TOOLBAR 57
// Resource ID for the Accelerator key
#define IDW_QUIT 58
// Resource IDs for MDI menu items
#define IDW_MDI_CASCADE 60
#define IDW_MDI_TILE 61
#define IDW_MDI_ARRANGE 62
#define IDW_MDI_CLOSEALL 63
#define IDW_FIRSTCHILD 64
#define IDW_CHILD2 65
#define IDW_CHILD3 66
#define IDW_CHILD4 67
#define IDW_CHILD5 68
#define IDW_CHILD6 69
#define IDW_CHILD7 70
#define IDW_CHILD8 71
#define IDW_CHILD9 72
#define IDW_CHILD10 73
#define IDW_FILE_MRU_FILE1 75
#define IDW_FILE_MRU_FILE2 76
#define IDW_FILE_MRU_FILE3 77
#define IDW_FILE_MRU_FILE4 78
#define IDW_FILE_MRU_FILE5 79
#define IDW_FILE_MRU_FILE6 80
#define IDW_FILE_MRU_FILE7 81
#define IDW_FILE_MRU_FILE8 82
#define IDW_FILE_MRU_FILE9 83
#define IDW_FILE_MRU_FILE10 84
#define IDW_FILE_MRU_FILE11 85
#define IDW_FILE_MRU_FILE12 86
#define IDW_FILE_MRU_FILE13 87
#define IDW_FILE_MRU_FILE14 88
#define IDW_FILE_MRU_FILE15 89
#define IDW_FILE_MRU_FILE16 90
// Cursor Resources
#define IDW_SPLITH 91
#define IDW_SPLITV 92
#define IDW_TRACK4WAY 93
// Docking Bitmap Resources
#define IDW_SDBOTTOM 94
#define IDW_SDCENTER 95
#define IDW_SDLEFT 96
#define IDW_SDMIDDLE 97
#define IDW_SDRIGHT 98
#define IDW_SDTOP 99
// A generic ID for any static control
#ifndef IDC_STATIC
#define IDC_STATIC -1
#endif
// Notes about Resource IDs
// * In general, resource IDs can have values from 1 to 65535. Programs with
// resource IDs higher than 65535 aren't supported on Windows 95
//
// * CMenuBar uses resource IDs beginning from 0 for the top level menu items.
// Win32++ leaves resource IDs below 51 unallocated for top level menu items.
//
// * Windows uses the icon with the lowest resource ID as the application's
// icon. The application's icon is IDW_MAIN, which is the first resource ID
// defined by Win32++.
//
// * When more than one static control is used in a dialog, the controls should
// have a unique ID, unless a resource ID of -1 is used.
//
// * Users of Win32++ are advised to begin their resource IDs from 120 to
// allow for possible expansion of Win32++.