sneedmc/logic/auth/ValidateTask.cpp
Andrew bfc9e1e5d5 Verify access tokens before launching Minecraft
Kind of an important thing to do... Heh...
2013-11-28 20:45:52 -06:00

67 lines
1.6 KiB
C++

/* Copyright 2013 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <logic/auth/ValidateTask.h>
#include <logic/auth/MojangAccount.h>
#include <QJsonDocument>
#include <QJsonObject>
#include <QJsonArray>
#include <QVariant>
#include <QDebug>
#include "logger/QsLog.h"
ValidateTask::ValidateTask(MojangAccountPtr account, QObject* parent) :
YggdrasilTask(account, parent)
{
}
QJsonObject ValidateTask::getRequestContent() const
{
QJsonObject req;
req.insert("accessToken", getMojangAccount()->accessToken());
return req;
}
bool ValidateTask::processResponse(QJsonObject responseData)
{
// Assume that if processError wasn't called, then the request was successful.
emitSucceeded();
return true;
}
QString ValidateTask::getEndpoint() const
{
return "validate";
}
QString ValidateTask::getStateMessage(const YggdrasilTask::State state) const
{
switch (state)
{
case STATE_SENDING_REQUEST:
return tr("Validating Access Token: Sending request.");
case STATE_PROCESSING_RESPONSE:
return tr("Validating Access Token: Processing response.");
default:
return YggdrasilTask::getStateMessage(state);
}
}