sneedmc/launcher/minecraft/services/SkinUpload.h
Petr Mrázek 3c46d8a412 GH-4071 Heavily refactor and rearchitect account system
This makes the account system much more modular
and makes it treat errors as something recoverable,
unless they come directly from the MSA refresh token
becoming invalid.
2021-12-04 01:18:05 +01:00

38 lines
709 B
C++

#pragma once
#include <QFile>
#include <QtNetwork/QtNetwork>
#include <memory>
#include "tasks/Task.h"
typedef shared_qobject_ptr<class SkinUpload> SkinUploadPtr;
class SkinUpload : public Task
{
Q_OBJECT
public:
enum Model
{
STEVE,
ALEX
};
// Note this class takes ownership of the file.
SkinUpload(QObject *parent, QString token, QByteArray skin, Model model = STEVE);
virtual ~SkinUpload() {}
private:
Model m_model;
QByteArray m_skin;
QString m_token;
shared_qobject_ptr<QNetworkReply> m_reply;
protected:
virtual void executeTask();
public slots:
void downloadError(QNetworkReply::NetworkError);
void downloadFinished();
};