sneedmc/launcher/minecraft/auth/steps/XboxUserStep.cpp
Sefa Eyeoglu 2e94562f79
fix: treat accounts as offline, if auth servers are down
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-07-23 12:38:01 +02:00

80 lines
2.5 KiB
C++

#include "XboxUserStep.h"
#include <QNetworkRequest>
#include "minecraft/auth/AuthRequest.h"
#include "minecraft/auth/Parsers.h"
#include "net/NetUtils.h"
XboxUserStep::XboxUserStep(AccountData* data) : AuthStep(data) {
}
XboxUserStep::~XboxUserStep() noexcept = default;
QString XboxUserStep::describe() {
return tr("Logging in as an Xbox user.");
}
void XboxUserStep::rehydrate() {
// NOOP, for now. We only save bools and there's nothing to check.
}
void XboxUserStep::perform() {
QString xbox_auth_template = R"XXX(
{
"Properties": {
"AuthMethod": "RPS",
"SiteName": "user.auth.xboxlive.com",
"RpsTicket": "d=%1"
},
"RelyingParty": "http://auth.xboxlive.com",
"TokenType": "JWT"
}
)XXX";
auto xbox_auth_data = xbox_auth_template.arg(m_data->msaToken.token);
QNetworkRequest request = QNetworkRequest(QUrl("https://user.auth.xboxlive.com/user/authenticate"));
request.setHeader(QNetworkRequest::ContentTypeHeader, "application/json");
request.setRawHeader("Accept", "application/json");
auto *requestor = new AuthRequest(this);
connect(requestor, &AuthRequest::finished, this, &XboxUserStep::onRequestDone);
requestor->post(request, xbox_auth_data.toUtf8());
qDebug() << "First layer of XBox auth ... commencing.";
}
void XboxUserStep::onRequestDone(
QNetworkReply::NetworkError error,
QByteArray data,
QList<QNetworkReply::RawHeaderPair> headers
) {
auto requestor = qobject_cast<AuthRequest *>(QObject::sender());
requestor->deleteLater();
if (error != QNetworkReply::NoError) {
qWarning() << "Reply error:" << error;
if (Net::isApplicationError(error)) {
emit finished(AccountTaskState::STATE_FAILED_SOFT,
tr("XBox user authentication failed: %1").arg(requestor->errorString_)
);
}
else {
emit finished(
AccountTaskState::STATE_OFFLINE,
tr("XBox user authentication failed: %1").arg(requestor->errorString_)
);
}
return;
}
Katabasis::Token temp;
if(!Parsers::parseXTokenResponse(data, temp, "UToken")) {
qWarning() << "Could not parse user authentication response...";
emit finished(AccountTaskState::STATE_FAILED_SOFT, tr("XBox user authentication response could not be understood."));
return;
}
m_data->userToken = temp;
emit finished(AccountTaskState::STATE_WORKING, tr("Got Xbox user token"));
}