sneedmc/launcher/minecraft/auth/AccountTask.h
2022-02-18 12:32:24 +01:00

78 lines
2.3 KiB
C++

/* Copyright 2013-2021 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <tasks/Task.h>
#include <QString>
#include <QJsonObject>
#include <QTimer>
#include <qsslerror.h>
#include "MinecraftAccount.h"
class QNetworkReply;
/**
* Enum for describing the state of the current task.
* Used by the getStateMessage function to determine what the status message should be.
*/
enum class AccountTaskState
{
STATE_CREATED,
STATE_WORKING,
STATE_SUCCEEDED,
STATE_DISABLED, //!< MSA Client ID has changed. Tell user to reloginn
STATE_FAILED_SOFT, //!< soft failure. authentication went through partially
STATE_FAILED_HARD, //!< hard failure. main tokens are invalid
STATE_FAILED_GONE, //!< hard failure. main tokens are invalid, and the account no longer exists
STATE_OFFLINE //!< soft failure. authentication failed in the first step in a 'soft' way
};
class AccountTask : public Task
{
Q_OBJECT
public:
explicit AccountTask(AccountData * data, QObject *parent = 0);
virtual ~AccountTask() {};
AccountTaskState m_taskState = AccountTaskState::STATE_CREATED;
AccountTaskState taskState() {
return m_taskState;
}
signals:
void showVerificationUriAndCode(const QUrl &uri, const QString &code, int expiresIn);
void hideVerificationUriAndCode();
protected:
/**
* Returns the state message for the given state.
* Used to set the status message for the task.
* Should be overridden by subclasses that want to change messages for a given state.
*/
virtual QString getStateMessage() const;
protected slots:
// NOTE: true -> non-terminal state, false -> terminal state
bool changeState(AccountTaskState newState, QString reason = QString());
protected:
AccountData *m_data = nullptr;
};