sneedmc/launcher/ui/dialogs/ReviewMessageBox.cpp
flow 613f2fc447
feat: allow deselecting mods from the mod confirmation dialog
This adds a checkbox to each mod on the dialog that shows up when
confirming the mods to download, so you can deselect some of those if
you want to.
2022-05-21 08:02:27 -03:00

53 lines
1.4 KiB
C++

#include "ReviewMessageBox.h"
#include "ui_ReviewMessageBox.h"
ReviewMessageBox::ReviewMessageBox(QWidget* parent, QString const& title, QString const& icon)
: QDialog(parent), ui(new Ui::ReviewMessageBox)
{
ui->setupUi(this);
connect(ui->buttonBox, &QDialogButtonBox::accepted, this, &ReviewMessageBox::accept);
connect(ui->buttonBox, &QDialogButtonBox::rejected, this, &ReviewMessageBox::reject);
}
ReviewMessageBox::~ReviewMessageBox()
{
delete ui;
}
auto ReviewMessageBox::create(QWidget* parent, QString&& title, QString&& icon) -> ReviewMessageBox*
{
return new ReviewMessageBox(parent, title, icon);
}
void ReviewMessageBox::appendMod(ModInformation&& info)
{
auto itemTop = new QTreeWidgetItem(ui->modTreeWidget);
itemTop->setCheckState(0, Qt::CheckState::Checked);
itemTop->setText(0, info.name);
auto filenameItem = new QTreeWidgetItem(itemTop);
filenameItem->setText(0, tr("Filename: %1").arg(info.filename));
itemTop->insertChildren(0, { filenameItem });
ui->modTreeWidget->addTopLevelItem(itemTop);
}
auto ReviewMessageBox::deselectedMods() -> QStringList
{
QStringList list;
auto* item = ui->modTreeWidget->topLevelItem(0);
for (int i = 0; item != nullptr; ++i) {
if (item->checkState(0) == Qt::CheckState::Unchecked) {
list.append(item->text(0));
}
item = ui->modTreeWidget->topLevelItem(i);
}
return list;
}