sneedmc/launcher/InstanceCopyTask.cpp
flow 6131346e2f
refactor: change the way instance names are handled
While working on pack updating, instance naming always gets in the way,
since we need both way of respecting the user's name choice, and a
standarized way of getting the original pack name / version.

This tries to circunvent such problems by abstracting away the naming
schema into it's own struct, holding both the original name / version,
and the user-defined name, so that everyone can be happy and world peace
can be achieved! (at least that's what i'd hope :c).

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-09-20 18:36:08 -03:00

60 lines
1.9 KiB
C++

#include "InstanceCopyTask.h"
#include "settings/INISettingsObject.h"
#include "FileSystem.h"
#include "NullInstance.h"
#include "pathmatcher/RegexpMatcher.h"
#include <QtConcurrentRun>
InstanceCopyTask::InstanceCopyTask(InstancePtr origInstance, bool copySaves, bool keepPlaytime)
{
m_origInstance = origInstance;
m_keepPlaytime = keepPlaytime;
if(!copySaves)
{
// FIXME: get this from the original instance type...
auto matcherReal = new RegexpMatcher("[.]?minecraft/saves");
matcherReal->caseSensitive(false);
m_matcher.reset(matcherReal);
}
}
void InstanceCopyTask::executeTask()
{
setStatus(tr("Copying instance %1").arg(m_origInstance->name()));
FS::copy folderCopy(m_origInstance->instanceRoot(), m_stagingPath);
folderCopy.followSymlinks(false).blacklist(m_matcher.get());
m_copyFuture = QtConcurrent::run(QThreadPool::globalInstance(), folderCopy);
connect(&m_copyFutureWatcher, &QFutureWatcher<bool>::finished, this, &InstanceCopyTask::copyFinished);
connect(&m_copyFutureWatcher, &QFutureWatcher<bool>::canceled, this, &InstanceCopyTask::copyAborted);
m_copyFutureWatcher.setFuture(m_copyFuture);
}
void InstanceCopyTask::copyFinished()
{
auto successful = m_copyFuture.result();
if(!successful)
{
emitFailed(tr("Instance folder copy failed."));
return;
}
// FIXME: shouldn't this be able to report errors?
auto instanceSettings = std::make_shared<INISettingsObject>(FS::PathCombine(m_stagingPath, "instance.cfg"));
InstancePtr inst(new NullInstance(m_globalSettings, instanceSettings, m_stagingPath));
inst->setName(name());
inst->setIconKey(m_instIcon);
if(!m_keepPlaytime) {
inst->resetTimePlayed();
}
emitSucceeded();
}
void InstanceCopyTask::copyAborted()
{
emitFailed(tr("Instance folder copy has been aborted."));
return;
}