sneedmc/libmultimc/include/gameupdatetask.h

157 lines
3.4 KiB
C++

/* Copyright 2013 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef GAMEUPDATETASK_H
#define GAMEUPDATETASK_H
#include <QObject>
#include <QList>
#include <QNetworkAccessManager>
#include <QUrl>
#include "dlqueue.h"
#include "task.h"
#include "loginresponse.h"
#include "instance.h"
#include "libmmc_config.h"
class MinecraftVersion;
/*!
* The game update task is the task that handles downloading instances' files.
*/
class LIBMULTIMC_EXPORT GameUpdateTask : public Task
{
Q_OBJECT
/*!
* The task's state.
* A certain state message will be shown depending on what this is set to.
*/
Q_PROPERTY(int state READ state WRITE setState)
/*!
* The substatus message.
* This will be next to the the state message in the task's status.
*/
Q_PROPERTY(QString subStatus READ subStatus WRITE setSubStatus)
public:
explicit GameUpdateTask(const LoginResponse &response, Instance *inst, QObject *parent = 0);
/////////////////////////
// EXECUTION FUNCTIONS //
/////////////////////////
virtual void executeTask();
//////////////////////
// STATE AND STATUS //
//////////////////////
virtual int state() const;
virtual void setState(int state, bool resetSubStatus = true);
virtual QString subStatus() const;
virtual void setSubStatus(const QString &msg);
/*!
* Gets the message that will be displated for the given state.
*/
virtual QString getStateMessage(int state);
private:
void getLegacyJar();
void determineNewVersion();
public slots:
/*!
* Updates the status message based on the state and substatus message.
*/
virtual void updateStatus();
virtual void error(const QString &msg);
private slots:
void updateDownloadProgress(qint64 current, qint64 total);
void legacyJarFinished();
void legacyJarFailed();
void versionFileFinished();
void versionFileFailed();
signals:
/*!
* \brief Signal emitted when the game update is complete.
* \param response The login response received from login task.
*/
void gameUpdateComplete(const LoginResponse &response);
/*!
* \brief Signal emitted if an error occurrs during the update.
* \param errorMsg An error message to be displayed to the user.
*/
void gameUpdateError(const QString &errorMsg);
private:
///////////
// STUFF //
///////////
Instance *m_inst;
LoginResponse m_response;
////////////////////////////
// STATE AND STATUS STUFF //
////////////////////////////
int m_updateState;
QString m_subStatusMsg;
enum UpdateState
{
// Initializing
StateInit = 0,
// Determining files to download
StateDetermineURLs,
// Downloading files
StateDownloadFiles,
// Installing files
StateInstall,
// Finished
StateFinished
};
JobListPtr legacyDownloadJob;
JobListPtr specificVersionDownloadJob;
JobListPtr jarlibDownloadJob;
JobListQueue download_queue;
// target version, determined during this task
MinecraftVersion *targetVersion;
};
#endif // GAMEUPDATETASK_H