sneedmc/launcher/InstanceList.h
flow 6131346e2f
refactor: change the way instance names are handled
While working on pack updating, instance naming always gets in the way,
since we need both way of respecting the user's name choice, and a
standarized way of getting the original pack name / version.

This tries to circunvent such problems by abstracting away the naming
schema into it's own struct, holding both the original name / version,
and the user-defined name, so that everyone can be happy and world peace
can be achieved! (at least that's what i'd hope :c).

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-09-20 18:36:08 -03:00

202 lines
6.0 KiB
C++

/* Copyright 2013-2021 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <QObject>
#include <QAbstractListModel>
#include <QSet>
#include <QList>
#include <QStack>
#include <QPair>
#include "BaseInstance.h"
class QFileSystemWatcher;
class InstanceTask;
struct InstanceName;
using InstanceId = QString;
using GroupId = QString;
using InstanceLocator = std::pair<InstancePtr, int>;
enum class InstCreateError
{
NoCreateError = 0,
NoSuchVersion,
UnknownCreateError,
InstExists,
CantCreateDir
};
enum class GroupsState
{
NotLoaded,
Steady,
Dirty
};
struct TrashHistoryItem {
QString id;
QString polyPath;
QString trashPath;
QString groupName;
};
class InstanceList : public QAbstractListModel
{
Q_OBJECT
public:
explicit InstanceList(SettingsObjectPtr settings, const QString & instDir, QObject *parent = 0);
virtual ~InstanceList();
public:
QModelIndex index(int row, int column = 0, const QModelIndex &parent = QModelIndex()) const override;
int rowCount(const QModelIndex &parent = QModelIndex()) const override;
QVariant data(const QModelIndex &index, int role) const override;
Qt::ItemFlags flags(const QModelIndex &index) const override;
bool setData(const QModelIndex & index, const QVariant & value, int role) override;
enum AdditionalRoles
{
GroupRole = Qt::UserRole,
InstancePointerRole = 0x34B1CB48, ///< Return pointer to real instance
InstanceIDRole = 0x34B1CB49 ///< Return id if the instance
};
/*!
* \brief Error codes returned by functions in the InstanceList class.
* NoError Indicates that no error occurred.
* UnknownError indicates that an unspecified error occurred.
*/
enum InstListError
{
NoError = 0,
UnknownError
};
InstancePtr at(int i) const
{
return m_instances.at(i);
}
int count() const
{
return m_instances.count();
}
InstListError loadList();
void saveNow();
/* O(n) */
InstancePtr getInstanceById(QString id) const;
/* O(n) */
InstancePtr getInstanceByManagedName(QString managed_name) const;
QModelIndex getInstanceIndexById(const QString &id) const;
QStringList getGroups();
bool isGroupCollapsed(const QString &groupName);
GroupId getInstanceGroup(const InstanceId & id) const;
void setInstanceGroup(const InstanceId & id, const GroupId& name);
void deleteGroup(const GroupId & name);
bool trashInstance(const InstanceId &id);
bool trashedSomething();
void undoTrashInstance();
void deleteInstance(const InstanceId & id);
// Wrap an instance creation task in some more task machinery and make it ready to be used
Task * wrapInstanceTask(InstanceTask * task);
/**
* Create a new empty staging area for instance creation and @return a path/key top commit it later.
* Used by instance manipulation tasks.
*/
QString getStagedInstancePath();
/**
* Commit the staging area given by @keyPath to the provider - used when creation succeeds.
* Used by instance manipulation tasks.
* should_override is used when another similar instance already exists, and we want to override it
* - for instance, when updating it.
*/
bool commitStagedInstance(QString keyPath, const InstanceName& instanceName, QString groupName, bool should_override);
/**
* Destroy a previously created staging area given by @keyPath - used when creation fails.
* Used by instance manipulation tasks.
*/
bool destroyStagingPath(const QString & keyPath);
int getTotalPlayTime();
Qt::DropActions supportedDragActions() const override;
Qt::DropActions supportedDropActions() const override;
bool canDropMimeData(const QMimeData * data, Qt::DropAction action, int row, int column, const QModelIndex & parent) const override;
bool dropMimeData(const QMimeData * data, Qt::DropAction action, int row, int column, const QModelIndex & parent) override;
QStringList mimeTypes() const override;
QMimeData *mimeData(const QModelIndexList &indexes) const override;
signals:
void dataIsInvalid();
void instancesChanged();
void instanceSelectRequest(QString instanceId);
void groupsChanged(QSet<QString> groups);
public slots:
void on_InstFolderChanged(const Setting &setting, QVariant value);
void on_GroupStateChanged(const QString &group, bool collapsed);
private slots:
void propertiesChanged(BaseInstance *inst);
void providerUpdated();
void instanceDirContentsChanged(const QString &path);
private:
int getInstIndex(BaseInstance *inst) const;
void updateTotalPlayTime();
void suspendWatch();
void resumeWatch();
void add(const QList<InstancePtr> &list);
void loadGroupList();
void saveGroupList();
QList<InstanceId> discoverInstances();
InstancePtr loadInstance(const InstanceId& id);
private:
int m_watchLevel = 0;
int totalPlayTime = 0;
bool m_dirty = false;
QList<InstancePtr> m_instances;
QSet<QString> m_groupNameCache;
SettingsObjectPtr m_globalSettings;
QString m_instDir;
QFileSystemWatcher * m_watcher;
// FIXME: this is so inefficient that looking at it is almost painful.
QSet<QString> m_collapsedGroups;
QMap<InstanceId, GroupId> m_instanceGroupIndex;
QSet<InstanceId> instanceSet;
bool m_groupsLoaded = false;
bool m_instancesProbed = false;
QStack<TrashHistoryItem> m_trashHistory;
};