sneedmc/gui/dialogs/AccountListDialog.cpp
Petr Mrázek ffbc5bb62c Offline mode can be used even when online.
Allow the user to pick a player name for offline mode.
Big auth refactor. Now using session objects instead of the accounts themselves.
Sessions only last for one instance start and hold all the auth and player data.
2014-01-27 03:00:49 +01:00

161 lines
4.6 KiB
C++

/* Copyright 2013 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "AccountListDialog.h"
#include "ui_AccountListDialog.h"
#include <QItemSelectionModel>
#include <logger/QsLog.h>
#include <logic/net/NetJob.h>
#include <logic/net/URLConstants.h>
#include <gui/dialogs/EditAccountDialog.h>
#include <gui/dialogs/ProgressDialog.h>
#include <gui/dialogs/AccountSelectDialog.h>
#include "CustomMessageBox.h"
#include <logic/tasks/Task.h>
#include <logic/auth/YggdrasilTask.h>
#include <MultiMC.h>
AccountListDialog::AccountListDialog(QWidget *parent)
: QDialog(parent), ui(new Ui::AccountListDialog)
{
ui->setupUi(this);
m_accounts = MMC->accounts();
ui->listView->setModel(m_accounts.get());
ui->listView->header()->setSectionResizeMode(QHeaderView::ResizeToContents);
// Expand the account column
ui->listView->header()->setSectionResizeMode(1, QHeaderView::Stretch);
QItemSelectionModel* selectionModel = ui->listView->selectionModel();
connect(selectionModel, &QItemSelectionModel::selectionChanged,
[this] (const QItemSelection& sel, const QItemSelection& dsel) { updateButtonStates(); });
connect(m_accounts.get(), SIGNAL(listChanged()), SLOT(listChanged()));
connect(m_accounts.get(), SIGNAL(activeAccountChanged()), SLOT(listChanged()));
updateButtonStates();
}
AccountListDialog::~AccountListDialog()
{
delete ui;
}
void AccountListDialog::listChanged()
{
updateButtonStates();
}
void AccountListDialog::on_addAccountBtn_clicked()
{
addAccount(tr("Please enter your Mojang or Minecraft account username and password to add your account."));
}
void AccountListDialog::on_rmAccountBtn_clicked()
{
QModelIndexList selection = ui->listView->selectionModel()->selectedIndexes();
if (selection.size() > 0)
{
QModelIndex selected = selection.first();
m_accounts->removeAccount(selected);
}
}
void AccountListDialog::on_setDefaultBtn_clicked()
{
QModelIndexList selection = ui->listView->selectionModel()->selectedIndexes();
if (selection.size() > 0)
{
QModelIndex selected = selection.first();
MojangAccountPtr account = selected.data(MojangAccountList::PointerRole).value<MojangAccountPtr>();
m_accounts->setActiveAccount(account->username());
}
}
void AccountListDialog::on_noDefaultBtn_clicked()
{
m_accounts->setActiveAccount("");
}
void AccountListDialog::on_closeBtnBox_rejected()
{
close();
}
void AccountListDialog::updateButtonStates()
{
// If there is no selection, disable buttons that require something selected.
QModelIndexList selection = ui->listView->selectionModel()->selectedIndexes();
ui->rmAccountBtn->setEnabled(selection.size() > 0);
ui->setDefaultBtn->setEnabled(selection.size() > 0);
ui->noDefaultBtn->setDown(m_accounts->activeAccount().get() == nullptr);
}
void AccountListDialog::addAccount(const QString& errMsg)
{
// TODO: We can use the login dialog for this for now, but we'll have to make something better for it eventually.
EditAccountDialog loginDialog(errMsg, this, EditAccountDialog::UsernameField | EditAccountDialog::PasswordField);
loginDialog.exec();
if (loginDialog.result() == QDialog::Accepted)
{
QString username(loginDialog.username());
QString password(loginDialog.password());
MojangAccountPtr account = MojangAccount::createFromUsername(username);
ProgressDialog progDialog(this);
auto task = account->login(nullptr, password);
progDialog.exec(task.get());
if(task->successful())
{
m_accounts->addAccount(account);
if (m_accounts->count() == 1)
m_accounts->setActiveAccount(account->username());
// Grab associated player skins
auto job = new NetJob("Player skins: " + account->username());
for(AccountProfile profile : account->profiles())
{
auto meta = MMC->metacache()->resolveEntry("skins", profile.name + ".png");
auto action = CacheDownload::make(
QUrl("http://" + URLConstants::SKINS_BASE + profile.name + ".png"),
meta);
job->addNetAction(action);
meta->stale = true;
}
job->start();
}
else
{
auto reason = task->failReason();
auto dlg = CustomMessageBox::selectable(this, tr("Login error."), reason, QMessageBox::Critical);
dlg->exec();
delete dlg;
}
}
}