sneedmc/logic/auth/YggdrasilTask.cpp
Petr Mrázek f27a6c39ea Fix login and startup logging issues
Auth uses the refresh endpoint instead of validate. This means less password entering.
Console will now only autoscroll when already scrolled all the way down.
Better conformance with the Yggdrasil auth protocol (not complete yet, but Mojang launcher isn't complete either).
Fix bug that prevented saving the account data (uninitialized variable).
Accounts can now trigger account list saving, this is used for the refresh endpoint.
2013-12-01 02:00:42 +01:00

169 lines
5.1 KiB
C++

/* Copyright 2013 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <logic/auth/YggdrasilTask.h>
#include <QObject>
#include <QString>
#include <QJsonObject>
#include <QJsonDocument>
#include <QNetworkReply>
#include <QByteArray>
#include <MultiMC.h>
#include <logic/auth/MojangAccount.h>
YggdrasilTask::YggdrasilTask(MojangAccountPtr account, QObject *parent) : Task(parent)
{
m_error = nullptr;
m_account = account;
}
YggdrasilTask::~YggdrasilTask()
{
if (m_error)
delete m_error;
}
void YggdrasilTask::executeTask()
{
setStatus(getStateMessage(STATE_SENDING_REQUEST));
// Get the content of the request we're going to send to the server.
QJsonDocument doc(getRequestContent());
auto worker = MMC->qnam();
connect(worker.get(), SIGNAL(finished(QNetworkReply *)), this,
SLOT(processReply(QNetworkReply *)));
QUrl reqUrl("https://authserver.mojang.com/" + getEndpoint());
QNetworkRequest netRequest(reqUrl);
netRequest.setHeader(QNetworkRequest::ContentTypeHeader, "application/json");
QByteArray requestData = doc.toJson();
m_netReply = worker->post(netRequest, requestData);
}
void YggdrasilTask::processReply(QNetworkReply *reply)
{
setStatus(getStateMessage(STATE_PROCESSING_RESPONSE));
if (m_netReply != reply)
// Wrong reply for some reason...
return;
if (reply->error() == QNetworkReply::OperationCanceledError)
{
emitFailed("Yggdrasil task cancelled.");
return;
}
else
{
// Try to parse the response regardless of the response code.
// Sometimes the auth server will give more information and an error code.
QJsonParseError jsonError;
QByteArray replyData = reply->readAll();
QJsonDocument doc = QJsonDocument::fromJson(replyData, &jsonError);
// Check the response code.
int responseCode = reply->attribute(QNetworkRequest::HttpStatusCodeAttribute).toInt();
if (responseCode == 200)
{
// If the response code was 200, then there shouldn't be an error. Make sure anyways.
// Also, sometimes an empty reply indicates success. If there was no data received,
// pass an empty json object to the processResponse function.
if (jsonError.error == QJsonParseError::NoError || replyData.size() == 0)
{
if (!processResponse(replyData.size() > 0 ? doc.object() : QJsonObject()))
{
YggdrasilTask::Error *err = getError();
if (err)
emitFailed(err->getErrorMessage());
else
emitFailed(tr("An unknown error occurred when processing the response "
"from the authentication server."));
}
else
{
emitSucceeded();
}
}
else
{
emitFailed(tr("Failed to parse Yggdrasil JSON response: %1 at offset %2.").arg(jsonError.errorString()).arg(jsonError.offset));
}
}
else
{
// If the response code was not 200, then Yggdrasil may have given us information about the error.
// If we can parse the response, then get information from it. Otherwise just say there was an unknown error.
if (jsonError.error == QJsonParseError::NoError)
{
// We were able to parse the server's response. Woo!
// Call processError. If a subclass has overridden it then they'll handle their stuff there.
QLOG_DEBUG() << "The request failed, but the server gave us an error message. Processing error.";
emitFailed(processError(doc.object()));
}
else
{
// The server didn't say anything regarding the error. Give the user an unknown error.
QLOG_DEBUG() << "The request failed and the server gave no error message. Unknown error.";
emitFailed(tr("An unknown error occurred when trying to communicate with the authentication server: %1").arg(reply->errorString()));
}
}
}
}
QString YggdrasilTask::processError(QJsonObject responseData)
{
QJsonValue errorVal = responseData.value("error");
QJsonValue msgVal = responseData.value("errorMessage");
QJsonValue causeVal = responseData.value("cause");
if (errorVal.isString() && msgVal.isString())
{
m_error = new Error(errorVal.toString(""), msgVal.toString(""), causeVal.toString(""));
return m_error->getDisplayMessage();
}
else
{
// Error is not in standard format. Don't set m_error and return unknown error.
return tr("An unknown Yggdrasil error occurred.");
}
}
QString YggdrasilTask::getStateMessage(const YggdrasilTask::State state) const
{
switch (state)
{
case STATE_SENDING_REQUEST:
return tr("Sending request to auth servers.");
case STATE_PROCESSING_RESPONSE:
return tr("Processing response from servers.");
default:
return tr("Processing. Please wait.");
}
}
YggdrasilTask::Error *YggdrasilTask::getError() const
{
return this->m_error;
}
MojangAccountPtr YggdrasilTask::getMojangAccount() const
{
return this->m_account;
}