sneedmc/launcher/minecraft/auth/AccountTask.h
Petr Mrázek eae65da110 GH-3392 Switch MS account login to use device flow instead
Device flow involves the user manually opening a web page and putting in
a code. We no longer need to interact with the browser.
2021-08-22 20:01:18 +02:00

108 lines
2.8 KiB
C++

/* Copyright 2013-2021 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <tasks/Task.h>
#include <QString>
#include <QJsonObject>
#include <QTimer>
#include <qsslerror.h>
#include "MinecraftAccount.h"
class QNetworkReply;
class AccountTask : public Task
{
friend class AuthContext;
Q_OBJECT
public:
explicit AccountTask(AccountData * data, QObject *parent = 0);
virtual ~AccountTask() {};
/**
* assign a session to this task. the session will be filled with required infomration
* upon completion
*/
void assignSession(AuthSessionPtr session)
{
m_session = session;
}
/// get the assigned session for filling with information.
AuthSessionPtr getAssignedSession()
{
return m_session;
}
/**
* Class describing a Account error response.
*/
struct Error
{
QString m_errorMessageShort;
QString m_errorMessageVerbose;
QString m_cause;
};
enum AbortedBy
{
BY_NOTHING,
BY_USER,
BY_TIMEOUT
} m_aborted = BY_NOTHING;
/**
* Enum for describing the state of the current task.
* Used by the getStateMessage function to determine what the status message should be.
*/
enum State
{
STATE_CREATED,
STATE_WORKING,
STATE_FAILED_SOFT, //!< soft failure. this generally means the user auth details haven't been invalidated
STATE_FAILED_HARD, //!< hard failure. auth is invalid
STATE_SUCCEEDED
} m_accountState = STATE_CREATED;
State accountState() {
return m_accountState;
}
signals:
void showVerificationUriAndCode(const QUrl &uri, const QString &code, int expiresIn);
void hideVerificationUriAndCode();
protected:
/**
* Returns the state message for the given state.
* Used to set the status message for the task.
* Should be overridden by subclasses that want to change messages for a given state.
*/
virtual QString getStateMessage() const;
protected slots:
void changeState(State newState, QString reason=QString());
protected:
// FIXME: segfault disaster waiting to happen
AccountData *m_data = nullptr;
std::shared_ptr<Error> m_error;
AuthSessionPtr m_session;
};